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Claude Code is being dumbed down?

symmetrybreak.ing

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Re: Claude Code is being dumbed down?

#381

I'm old, so I remember when Skyrim came out. At the time, people were howling about how "dumbed down" the RPG had become compared to previous versions. They had simplified so many systems. Seemed to work out for them overall. I understand the article writers frustration. He liked a thing about a product he uses and they changed the product. He is feeling angry and he is expressing that anger and others are sharing in…

Skyrim is one of the most over-rated games of all time. Dark Messiah Might and Magic did everything except music and exploration/scale better, and I mean a LOT better. It's from 2006. https://www.youtube.com/watch?v=-p3zj0YKKYE https://www.youtube.com/watch?v=yeRUHzYJwNE

> Skyrim is one of the most over-rated games of all time.

Those are fightin’ words as someone who has dumped more hours than I can count into Skyrim but…

I had never heard of this game, but it has a lot going for it (source engine) and I watched a little of the gameplay you linked and I’m intrigued. I’m probably gonna pick this up for the steam deck.

A friend recommended the Might and Magic games to me a long time ago and I bought them off GoG, but wasn’t a fan of the gameplay and just couldn’t get hooked. This looks very different from what I remember (probably because this is a very different game from the earlier ones).

Thank you for mentioning this game!

Re: Claude Code is being dumbed down?

#382
post #198

https://github.com/anthropics/claude-code/issues/8477 https://github.com/anthropics/claude-code/issues/15263 https://github.com/anthropics/claude-code/issues/9099 https://github.com/anthropics/claude-code/issues/8371 It's very clear that Anthropic doesn't really want to expose the secret sauce to end users. I have to patch Claude every release to bring this functionality back.

To be fair they have like 10,000 open issues / spam issues, it's probably insane out there for them to filter all of it haha

Maybe they can use AI to figure out which ones are actually useful and which ones are not.

Re: Claude Code is being dumbed down?

#383

> That’s it. “Read 3 files.” Which files? Doesn’t matter. “Searched for 1 pattern.” What pattern? Who cares. Product manager here. Cynically, this is classic product management: simplify and remove useful information under the guise of 'improving the user experience' or perhaps minimalism if you're more overt about your influences. It's something that as an industry we should be over by now. It requires deep understa…

Product management might be the worst meme in the industry. Hire people who have never used the product and don't think like or accurately represent our users, then let them allocate engineering resources and gate what ships. What could go wrong? It should be a fad gone by at this point, but people never learn. Here's what to do instead: Find your most socially competent engineer, and have them talk to users a couple…

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Re: Claude Code is being dumbed down?

#385
I like claude models, but crush and opencode are miles ahead of claude code. It's a pity anthropic forces us to use inferior tooling (I'm on a "team" plan from work). I can use an API key instead but then I'll blow past 25$ in an hour.

Re: Claude Code is being dumbed down?

#386
Hey, Boris from the Claude Code team here. I wanted to take a sec to explain the context for this change.

One of the hard things about building a product on an LLM is that the model frequently changes underneath you. Since we introduced Claude Code almost a year ago, Claude has gotten more intelligent, it runs for longer periods of time, and it is able to more agentically use more tools. This is one of the magical things about building on models, and also one of the things that makes it very hard. There's always a feeling that the model is outpacing what any given product is able to offer (ie. product overhang). We try very hard to keep up, and to deliver a UX that lets people experience the model in a way that is raw and low level, and maximally useful at the same time.

In particular, as agent trajectories get longer, the average conversation has more and more tool calls. When we released Claude Code, Sonnet 3.5 was able to run unattended for less than 30 seconds at a time before going off the rails; now, Opus 4.6 1-shots much of my code, often running for minutes, hours, and days at a time.

The amount of output this generates can quickly become overwhelming in a terminal, and is something we hear often from users. Terminals give us relatively few pixels to play with; they have a single font size; colors are not uniformly supported; in some terminal emulators, rendering is extremely slow. We want to make sure every user has a good experience, no matter what terminal they are using. This is important to us, because we want Claude Code to work everywhere, on any terminal, any OS, any environment.

Users give the model a prompt, and don't want to drown in a sea of log output in order to pick out what matters: specific tool calls, file edits, and so on, depending on the use case. From a design POV, this is a balance: we want to show you the most relevant information, while giving you a way to see more details when useful (ie. progressive disclosure). Over time, as the model continues to get more capable -- so trajectories become more correct on average -- and as conversations become even longer, we need to manage the amount of information we present in the default view to keep it from feeling overwhelming.

When we started Claude Code, it was just a few of us using it. Now, a large number of engineers rely on Claude Code to get their work done every day. We can no longer design for ourselves, and we rely heavily on community feedback to co-design the right experience. We cannot build the right things without that feedback. Yoshi rightly called out that often this iteration happens in the open. In this case in particular, we approached it intentionally, and dogfooded it internally for over a month to get the UX just right before releasing it; this resulted in an experience that most users preferred.

But we missed the mark for a subset of our users. To improve it, I went back and forth in the issue to understand what issues people were hitting with the new design, and shipped multiple rounds of changes to arrive at a good UX. We've built in the open in this way before, eg. when we iterated on the spinner UX, the todos tool UX, and for many other areas. We always want to hear from users so that we can make the product better.

The specific remaining issue Yoshi called out is reasonable. PR incoming in the next release to improve subagent output (I should have responded to the issue earlier, that's my miss).

Yoshi and others -- please keep the feedback coming. We want to hear it, and we genuinely want to improve the product in a way that gives great defaults for the majority of users, while being extremely hackable and customizable for everyone else.

Re: Claude Code is being dumbed down?

#388
post #230

Earlier quoted context omitted.

Why do you think that?

Because if you don't then current valuations are a bublle propped inflated by burning a mountain of cash.

That's not how valuations work. A company's valuation is typically based on an NPV (net present value) calculation, which is a power series of its time-discounted future cash flows. Depending on the company's strategy, it's often rational for it to not be profitable for quite a long while, as long as it can give investors the expectation of significant profitability down the line.

Having said that, I do think that there is an investment bubble in AI, but am just arguing that you're not looking at the right signal.

Re: Claude Code is being dumbed down?

#390

Hey, Boris from the Claude Code team here. I wanted to take a sec to explain the context for this change. One of the hard things about building a product on an LLM is that the model frequently changes underneath you. Since we introduced Claude Code almost a year ago, Claude has gotten more intelligent, it runs for longer periods of time, and it is able to more agentically use more tools. This is one of the magical th…

In what terminals is rendering slow? I really think GPU acceleration for terminals (as seen in Ghostty) is silly. It's a terminal.

Edit: I can't post anymore today apparently because of dang. If you post a comment about a bad terminal at least tell us about the rendering issues.

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