iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day
11–20 of 123 posts
Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day
#12[0]: https://security.apple.com/blog/memory-integrity-enforcement...
Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day
#13Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day
#14I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.
Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and w…
I mean, "computing power" in a literal sense maybe, but does that matter if it doesn't translate to either "workload contention" or "electrical power"?
I think the Liquid Glass effects, similar to smooth scrolling, are mostly just running as pixel shaders on a spare tile of one of the SoC's GPU's Streaming Processors — a tile that likely likely would have been idle-but-burning-power-anyway, given that GPU power management occurs on the level of entire SPs. It's the same reason that ProMotion "smooth viewport scrolling" doesn't really cost anything.
Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day
#15Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day
#16Careful if you're still on MacOS Sequoia, Apple has hidden Tahoe as a default under updates. If you click updated now it automatically upgrade you to Tahoe.
Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day
#17While I'm really glad they've fixed a bunch of important security vulnerabilities, I'm really hoping they fixed the screen flickering issue [1] they introduced in macos 26. It has been driving me insane and even impacts my Studio Display. My work computer is locked to 15.7.3 and has no such issues with either the internal or external display (The same display flickers in 26). Really wish Apple would get their softwar…
A similar issue happens with Apple Silicon macs and external monitors since long time ago. A fix I found online [1] is to disable GPU dithering using the Better Display app. The flickering was so bad in my case that the pixels got stuck for some minutes when it happened. [1] https://www.reddit.com/r/mac/s/TDOa9Lb5rP
Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day
#18Earlier quoted context omitted.
Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and w…
> I also balk at how much extra computing power is needed to generate effects I find no value in and would prefer to disable. I mean, "computing power" in a literal sense maybe, but does that matter if it doesn't translate to either "workload contention" or "electrical power"? I think the Liquid Glass effects, similar to smooth scrolling, are mostly just running as pixel shaders on a spare tile of one of the SoC's GP…
Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day
#19I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.
Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and w…
Sounds like you need to spend some money for a new Apple device! /s
Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day
#20Earlier quoted context omitted.
Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and w…
They almost certainly will course-correct in the next release now that the culprit responsible for Liquid Glass is no longer at the company. But they won't chuck it out wholesale; it will be a gradual evolution back to sanity.
Hopefully iOS 26.x releases will continue to correct Liquid Glass, but I'm guessing iOS 27 is well down the path with it still integrated. Maybe iOS 28 will see sanity return???