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Fluorite – A console-grade game engine fully integrated with Flutter

fluorite.game

91–100 of 322 posts

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#91
post #72
post #23

Earlier quoted context omitted.

I'm guessing its used for some of their in-car UIs - unreal engine has found a market (Rivian, Volvo, Ford...) for embedded automotive use now that so many cars display an interactive 3d model to the driver for things like tapping to unlock corresponding door or trunk etc etc. > https://www.unrealengine.com/en-US/uses/hmi

Why is a full game engine needed to display a GUI for unlocking a door? There are endless simpler solutions. The apps I use every day don't use game engines (except games).

Game engines, UI frameworks, desktop environments, and web browsers all share a lot of features. The Arcan project is my favorite piece of software running with this idea rn

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#92

The combination of Flutter + Claude Code makes cross-platform app development really, really fast. I've been impressed with how well Clause handles prompts like, "This list should expand on the web, but not on iOS." I then ask it (Claude) to run both a web instance and an iOS simulator instance. Can usability test in-tandem. I recently (as in, last night) added WebSockets to my backend, push notifications to my front…

How are you going to maintain all that when you find bugs if it generates a ton of code you did not get through to understand it?

Same as any other software team? You keep an eye on all PRs, dive deep on areas you know to be sensitive, and in general mostly trust till there's a bug or it's proven itself to need more thorough review.

I've only ever joined teams with large, old codebases where most of the code was written by people who haven't been at the company in years, and my coworkers commit giant changes that would take me awhile to understand so genAI feels pretty standard to me.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#93
post #80

Earlier quoted context omitted.

While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.

Its not just the added cost, its the supply chain. Putting cameras into cars requires processors, ram, all manner of chips and compnents that a car didnt need before. There was the chip shortage during covid which held car production back becasue the auto makers couldnt source their chips fast enough. I am waiting to see if the current supply issue for ram chips modules will produce a similar effect.

Stability control, pre-collision braking, lane departure warnings, the complexity is pretty inevitable as we improve the safety of vehicles.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#94
post #73

Earlier quoted context omitted.

I loved learning Computer Engineering in college because it de-mystified the black box that was the PC I used growing up. I learned how it worked holistically, from physics to logic gates to processing units to kernels/operating systems to networking/applications. It's sad to think we may be going backwards and introducing more black boxes, our own apps.

I personally don't "hate" LLMs but I see the pattern of their usage as slightly alarming; but at the same time I see the appeal of it. Offloading your thinking, typing all the garbled thoughts in your head with respect to a problem in a prompt and getting a coherent, tailored solution in almost an instant. A superpowered crutch that helps you coast through tiring work. That crutch soon transforms into dependence and…

And before you realize you're nothing more but a prompter ready to be displaced by someone cheaper.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#95
post #72
post #23

Earlier quoted context omitted.

I'm guessing its used for some of their in-car UIs - unreal engine has found a market (Rivian, Volvo, Ford...) for embedded automotive use now that so many cars display an interactive 3d model to the driver for things like tapping to unlock corresponding door or trunk etc etc. > https://www.unrealengine.com/en-US/uses/hmi

Why is a full game engine needed to display a GUI for unlocking a door? There are endless simpler solutions. The apps I use every day don't use game engines (except games).

A game engine is sort of just a UI toolkit for interacting with 3d objects. If you want a 3d model you can interact with, you call that a game engine. Should they invent something new because they dislike the word "game"?

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#96
post #72
post #23

Earlier quoted context omitted.

I'm guessing its used for some of their in-car UIs - unreal engine has found a market (Rivian, Volvo, Ford...) for embedded automotive use now that so many cars display an interactive 3d model to the driver for things like tapping to unlock corresponding door or trunk etc etc. > https://www.unrealengine.com/en-US/uses/hmi

Why is a full game engine needed to display a GUI for unlocking a door? There are endless simpler solutions. The apps I use every day don't use game engines (except games).

Because you need and want all the fancy features such as

  - fancy HDR rendering with reflection planes,atmospheric effects, tone mapping, camera effects, all kinds of animations for doors opening, lights turning on off etc
  - content pipelines to get all this data from digital creation tools into packages deployable on target
When everything is said and done this is the same bread and butter what game engines use so the industry has pushed to leverage those and spread to these markers. Both unity and epic have tried with but not without issues.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#97
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

No because more basic cars have much lower profit margins while requiring higher volume and investors/capitalists will not accept that. Why earn 5% on their investment selling a million cars and building brand name when they can instead earn 20% on selling 100,000 cars at the expense of a brand name they never cared about maintaining in the first place? Brand tarnishment is something other smucks will have to deal with down the road, not the guys making these decisions right now who get performance "bonuses" and not the shareholders that want large returns.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#98
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

I guess they mean a car's console. Not a game console.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#99
post #80

Earlier quoted context omitted.

While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.

Its not just the added cost, its the supply chain. Putting cameras into cars requires processors, ram, all manner of chips and compnents that a car didnt need before. There was the chip shortage during covid which held car production back becasue the auto makers couldnt source their chips fast enough. I am waiting to see if the current supply issue for ram chips modules will produce a similar effect.

I mean you can buy add-on 3rd party backup cameras for like $20. They don't have any cost excuses for including backup cameras, camera sensors and display screens are literally cheaper than dirt.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#100
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

do you know about the slate truck? give it a search. it doesn't even come with speakers. or electric windows. or paint. it does have a backup camera afaik.
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