Earlier quoted context omitted.
I'm guessing its used for some of their in-car UIs - unreal engine has found a market (Rivian, Volvo, Ford...) for embedded automotive use now that so many cars display an interactive 3d model to the driver for things like tapping to unlock corresponding door or trunk etc etc. > https://www.unrealengine.com/en-US/uses/hmi
Why is a full game engine needed to display a GUI for unlocking a door? There are endless simpler solutions. The apps I use every day don't use game engines (except games).
Fluorite – A console-grade game engine fully integrated with Flutter
91–100 of 322 posts
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#92The combination of Flutter + Claude Code makes cross-platform app development really, really fast. I've been impressed with how well Clause handles prompts like, "This list should expand on the web, but not on iOS." I then ask it (Claude) to run both a web instance and an iOS simulator instance. Can usability test in-tandem. I recently (as in, last night) added WebSockets to my backend, push notifications to my front…
How are you going to maintain all that when you find bugs if it generates a ton of code you did not get through to understand it?
I've only ever joined teams with large, old codebases where most of the code was written by people who haven't been at the company in years, and my coworkers commit giant changes that would take me awhile to understand so genAI feels pretty standard to me.
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#93Earlier quoted context omitted.
While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.
Its not just the added cost, its the supply chain. Putting cameras into cars requires processors, ram, all manner of chips and compnents that a car didnt need before. There was the chip shortage during covid which held car production back becasue the auto makers couldnt source their chips fast enough. I am waiting to see if the current supply issue for ram chips modules will produce a similar effect.
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#94Earlier quoted context omitted.
I loved learning Computer Engineering in college because it de-mystified the black box that was the PC I used growing up. I learned how it worked holistically, from physics to logic gates to processing units to kernels/operating systems to networking/applications. It's sad to think we may be going backwards and introducing more black boxes, our own apps.
I personally don't "hate" LLMs but I see the pattern of their usage as slightly alarming; but at the same time I see the appeal of it. Offloading your thinking, typing all the garbled thoughts in your head with respect to a problem in a prompt and getting a coherent, tailored solution in almost an instant. A superpowered crutch that helps you coast through tiring work. That crutch soon transforms into dependence and…
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#95Earlier quoted context omitted.
I'm guessing its used for some of their in-car UIs - unreal engine has found a market (Rivian, Volvo, Ford...) for embedded automotive use now that so many cars display an interactive 3d model to the driver for things like tapping to unlock corresponding door or trunk etc etc. > https://www.unrealengine.com/en-US/uses/hmi
Why is a full game engine needed to display a GUI for unlocking a door? There are endless simpler solutions. The apps I use every day don't use game engines (except games).
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#96Earlier quoted context omitted.
I'm guessing its used for some of their in-car UIs - unreal engine has found a market (Rivian, Volvo, Ford...) for embedded automotive use now that so many cars display an interactive 3d model to the driver for things like tapping to unlock corresponding door or trunk etc etc. > https://www.unrealengine.com/en-US/uses/hmi
Why is a full game engine needed to display a GUI for unlocking a door? There are endless simpler solutions. The apps I use every day don't use game engines (except games).
- fancy HDR rendering with reflection planes,atmospheric effects, tone mapping, camera effects, all kinds of animations for doors opening, lights turning on off etc
- content pipelines to get all this data from digital creation tools into packages deployable on target
When everything is said and done this is the same bread and butter what game engines use so the industry has pushed to leverage those and spread to these markers. Both unity and epic have tried with but not without issues.Re: Fluorite – A console-grade game engine fully integrated with Flutter
#97It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...
> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#98It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#99Earlier quoted context omitted.
While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.
Its not just the added cost, its the supply chain. Putting cameras into cars requires processors, ram, all manner of chips and compnents that a car didnt need before. There was the chip shortage during covid which held car production back becasue the auto makers couldnt source their chips fast enough. I am waiting to see if the current supply issue for ram chips modules will produce a similar effect.
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#100It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...
> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it