Fluorite – A console-grade game engine fully integrated with Flutter
81–90 of 322 posts
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#82Earlier quoted context omitted.
> no displays In the US, no. Backup cameras are required by federal law as of 2018. The intent of the law was to reduce the number of children killed by being backed over because the driver couldn't see them behind the car.
Yet everyone drives a truck and are incapable of seeing a child infront of their vehicle.
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#83Earlier quoted context omitted.
> no displays In the US, no. Backup cameras are required by federal law as of 2018. The intent of the law was to reduce the number of children killed by being backed over because the driver couldn't see them behind the car.
Backup cameras do contribute significantly to safety, to the point that I installed one in my 2002 vehicle with a cheap aftermarket head unit. The important thing to realize is that all the modern conveniences can be decoupled from the drivetrain. My $50 Android head unit does basically all the things that the OEM head unit on our 2018 vehicle does. It even does many things better. The problem with modern cars is tha…
Every single car I have been in in the last 5 years or so has Bluetooth. No need for aux ports in this day and age, especially when devices dont have headphone jacks anymore.
Are you stuck in the 2000's?
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#84Earlier quoted context omitted.
I'm guessing its used for some of their in-car UIs - unreal engine has found a market (Rivian, Volvo, Ford...) for embedded automotive use now that so many cars display an interactive 3d model to the driver for things like tapping to unlock corresponding door or trunk etc etc. > https://www.unrealengine.com/en-US/uses/hmi
Why is a full game engine needed to display a GUI for unlocking a door? There are endless simpler solutions. The apps I use every day don't use game engines (except games).
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#85Re: Fluorite – A console-grade game engine fully integrated with Flutter
#86I wonder if a slightly broader search for existing solutions - for instance, https://defold.com - would have shown that quick-startup, 3d-capable, c-integrable, low-end-hardware performant game engines could have been grabbed off the shelf. That said, this is cool and I would have probably celebrated a similarly fun project in their shoes. Perhaps the real accomplishment here is getting Toyota to employ you to build…
This is specifically designed to embed into Flutter apps, which have specific requirements how they interact with the GPU and renderer. They already tried other engines, such as Unity. The team didn't just go off and build something without trying existing solutions first.
I don't know how bloated Godot is, but AFAIK libgodot development started as part of Migeran's automotive AR HUD prototype so I'm surprised to hear it has poor startup time for a car.
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#87Earlier quoted context omitted.
> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it
The dream. Although a map display would be nice to keep us from needing to fiddle with our phones. And backup camera
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#88Earlier quoted context omitted.
> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it
Cars should be a USB-C peripheral to a tablet that docks on the dash.
Personally, I'd be happy with some kind of situation where:
1. You have a small in-dash touchscreen, as most small sedans have these days, as the basic level of "backup camera and radio view" 2. Everything the car does has a physical button so you don't NEED to use the touchscreen 3. The car has a USB-C port that can power a tablet and which provides a standardized interface that e.g. iOS and Android can interface with, so that users don't have to worry about their new OS doesn't support the not-updated app, or the app doesn't support their not-updated device 4. Sell an optional tablet mount that attaches to the dash the way a built-in one would be 5. Sell an optional 'tablet' that does nothing but interface with the USB-C port and provide what it needs, in case someone wants a larger screen without having to buy an iPad Pro
Then again I don't drive, so I'd be happy with none of this also.
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#89Earlier quoted context omitted.
While I agree with you that the issue is far worse with larger vehicles, I do find that backing up in my wife's 2011 camry (without a backup camera) feels significantly less safe than I feel backing up my 2017 accord with a backup camera. I'm all for fixing the structural issue you are referring to, but I think the requirement for those cameras is sane in an age where the added cost to the manufacturer is miniscule.
Its not just the added cost, its the supply chain. Putting cameras into cars requires processors, ram, all manner of chips and compnents that a car didnt need before. There was the chip shortage during covid which held car production back becasue the auto makers couldnt source their chips fast enough. I am waiting to see if the current supply issue for ram chips modules will produce a similar effect.
Re: Fluorite – A console-grade game engine fully integrated with Flutter
#90Earlier quoted context omitted.
> Real buttons are more expensive than electronic. It might add up to a lot of money for the manufacturer who is cranking out thousands or millions of vehicles, but to the consumer buying one car it isn't a meaningful difference.
This is 10 year old outdated, but 10 years ago 1 button was ~1.00. Probably closer to $1.20 or $1.30. But sometimes buttons had 2 buttons on them, Those would go for $2.10-$2.30. Then you had wiring each button wire I believe was $1. This wasnt 1 wire, but a few wires, power, ground, signal. Each button had them. This wasnt my job, so I didn't follow this price too much, but I asked the question at the time. I think…
It's a good thing that doesn't happen to giant 15" integrated touchscreens. Imagine how much of a problem that would be!