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Fluorite – A console-grade game engine fully integrated with Flutter

fluorite.game

31–40 of 322 posts

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#31
post #25

Earlier quoted context omitted.

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

Cars should be a USB-C peripheral to a tablet that docks on the dash.

Honestly, I'd be okay with this, and then you can upgrade / replace said tablet if you wanted to. In an Alternate Universe, your iPad drives your car, your iPad Pro drives your car through hell and back, or whatever.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#32
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

> no displays

In the US, no. Backup cameras are required by federal law as of 2018. The intent of the law was to reduce the number of children killed by being backed over because the driver couldn't see them behind the car.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#33

The combination of Flutter + Claude Code makes cross-platform app development really, really fast. I've been impressed with how well Clause handles prompts like, "This list should expand on the web, but not on iOS." I then ask it (Claude) to run both a web instance and an iOS simulator instance. Can usability test in-tandem. I recently (as in, last night) added WebSockets to my backend, push notifications to my front…

How are you going to maintain all that when you find bugs if it generates a ton of code you did not get through to understand it?

You ask it to fix it.

I've tried fixing some code manually and then reused an agent but it removed my fix.

Once you vibe code, you don't look at the code.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#34
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

Real buttons are more expensive than electronic. Not sure if you care, but people make that mistake more generally.

Game engines are probably trivially cheap to produce in 2026. You forget that Toyota sells 10M cars per year. In 3 years thats 30M cars. What does it cost each buyer for the game engine? 30 cents?

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#36

Earlier quoted context omitted.

How are you going to maintain all that when you find bugs if it generates a ton of code you did not get through to understand it?

You ask it to fix it. I've tried fixing some code manually and then reused an agent but it removed my fix. Once you vibe code, you don't look at the code.

> Once you vibe code, you don't look at the code.

Truly one of the statements of all time. I hope you look at the code, even frontier agents make serious lapses in "judgement".

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#37

Earlier quoted context omitted.

How are you going to maintain all that when you find bugs if it generates a ton of code you did not get through to understand it?

You ask it to fix it. I've tried fixing some code manually and then reused an agent but it removed my fix. Once you vibe code, you don't look at the code.

> Once you vibe code, you don't look at the code.

And therein lies the problem

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#38
post #21

Earlier quoted context omitted.

We're all just waiting for the Slate for exactly that reason.

I was hoping it would be under USD 20k including all taxes but now rumors say likely NOT under USD 25k?

The announced "under $20K" price was including the now-cancelled $7,500 EV subsidy.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#39

The combination of Flutter + Claude Code makes cross-platform app development really, really fast. I've been impressed with how well Clause handles prompts like, "This list should expand on the web, but not on iOS." I then ask it (Claude) to run both a web instance and an iOS simulator instance. Can usability test in-tandem. I recently (as in, last night) added WebSockets to my backend, push notifications to my front…

How are you going to maintain all that when you find bugs if it generates a ton of code you did not get through to understand it?

You don't, and as long as you're comfortable with that you keep prompting to dig yourself out of holes.

The problem is unless your ready to waste hours prompting to get something exactly how you want it, instead of spending those few minutes doing it yourself, you start to get complacent for whatever the LLM generated for you.

IMO it feels like being a geriatric handicap, there's literally nothing you can do because of the hundreds or thousands of lines of code that's been generated already, you run into the sunk cost fallacy really fast. No matter what people say about building "hundreds of versions" you're spending time doing so much shit either prompting or spec writing that it might not feel worth getting things exactly right in case it makes you start all over again.

It's literally not as if with the LLM things are literally instantaneous, it takes upwards or 20-30 minutes to "Ralph" through all of your requirements and build.

If you start some of it yourself first and you have an idea about where things are supposed to go it really helps you in your thinking process too, just letting it vibe fully in an empty directory leads to eventual sadness.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#40
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

JPY2690k($17,594) 2025 Honda `N-ONE e:`[0], 12km(7.45 mi), unregistered, 4 passengers, 29.6kWh battery, WLTP 295km(183 mi) of range, pack liquid cooling, has one-pedal, airbags, basic LKAS, rear seat ISOFIX, etc etc[2]

It's like, at least one exists in Japan, on used market even, if you absolutely have to have one, I guess

0: https://www.honda.co.jp/N-ONE-e/webcatalog/design/images/e_g...

1: https://driver-web.jp/articles/gallery/41396/36291

2: https://www.carsensor.net/usedcar/detail/AU6687733258/index.... | https://archive.is/gbBzc

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