Clean-room implementation of Half-Life 2 on the Quake 1 engine
71–80 of 100 posts
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#72Earlier quoted context omitted.
> It simply does not happen, for some reason. At all. Ever. Do you speak the same in-person as you do online? Most people probably could not parse any of what you posted, even with context. The most they'll pull from it is the Nazi correlations, and they probably won't extrapolate nice things from there. I have thick skin, I dislike copyright and keep the company of all sorts of malcontents. If you lashed out against…
I am a descendant of the man called Sequoyah, if it's not obvious. Writing clearly and expressively is not difficult for me. I do it as easily as breathing. If you can't parse my perfectly clear and understandable language, the problem is with you and not me. I didn't "lash out" at anyone. I simply asked why waste time on this when you can just use the original source code. It's a valid question, isn't it? It's also…
That being said, people who take things personally for no reason is exactly the reason the "flag" button exists. We all know that the Half Life source code is out there on the internet, most of us agree that copyright is stupid, and a good handful of us are probably deliberately violating copyright law. That isn't your excuse to deride people who make things that don't conform to your (literally illegal!) outlook on society.
This is a really cool project that is in no way invalidated by the existence of leaked source code. Your copyright tangent is a non-sequitur and deserves to be flagged.
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#73If you want to play Half-Life today I highly recommend Xash3D FWGS (yes its a super awkward name) https://github.com/FWGS/xash3d-fwgs Easy to use Mac build here: https://www.macsourceports.com/game/halflife
Or, can still be purchased on Steam for $0.99, during sales. Windows only though.
EDIT: this was for HL1 I’m not sure about HL2
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#74Earlier quoted context omitted.
Its ported to Linux just like cs 1.6. Not sure how good Mac build is though.
Steam version: This product is not compatible with macOS 10.15 Catalina or above.
The Linux and Mac ports happened in 2013 or so (presumably getting one working went a lot of the way to getting the other working, though there is some speculation that Apple poured in some money to help make it happen).
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#75Earlier quoted context omitted.
And Viktor Antonov (rip) art style. edit: there is also the fact that map compilers for gold source games have advanced far beyond what they could do back in 1999. The lightmaps and light sources alone can be far more intricate nowadays than what you would get from the official valve ones in 1999.
I used to do a bit of mapping back then (nothing that survived to this day, thankfully); as I recall, practically nobody used official map compilers. As it often happens, the community wrote replacements that were much faster for debug "-O0" builds, and generated lightmaps of a significantly higher quality for the release "-O2" builds. It was either ZHLT or VLHT, or something like that; looks like more alternatives h…
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#76Earlier quoted context omitted.
Or, can still be purchased on Steam for $0.99, during sales. Windows only though.
Eh, I don’t really think that this is an “or” situation. I think that this is an “and” situation. The last time that I set up Xash3D FWGS, I had to copy files from the version of Half-Life that I own on Steam into a different folder so that those files could be loaded by Xash 3D FWGS. I haven’t tried Xash 3D FWGS in a while, but it looks like you still have to do that [1]. Also, are you sure that the Steam version of…
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#77If you want to play Half-Life today I highly recommend Xash3D FWGS (yes its a super awkward name) https://github.com/FWGS/xash3d-fwgs Easy to use Mac build here: https://www.macsourceports.com/game/halflife
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#78Earlier quoted context omitted.
Eh, I don’t really think that this is an “or” situation. I think that this is an “and” situation. The last time that I set up Xash3D FWGS, I had to copy files from the version of Half-Life that I own on Steam into a different folder so that those files could be loaded by Xash 3D FWGS. I haven’t tried Xash 3D FWGS in a while, but it looks like you still have to do that [1]. Also, are you sure that the Steam version of…
What's the point of using this xash thing then?
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#79Earlier quoted context omitted.
What's the point of using this xash thing then?
It’s open source and runs on all kinds of platforms. Original HL1 runs on old Windows and IIRC DOS. Nowhere else
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#80Earlier quoted context omitted.
Eh, I don’t really think that this is an “or” situation. I think that this is an “and” situation. The last time that I set up Xash3D FWGS, I had to copy files from the version of Half-Life that I own on Steam into a different folder so that those files could be loaded by Xash 3D FWGS. I haven’t tried Xash 3D FWGS in a while, but it looks like you still have to do that [1]. Also, are you sure that the Steam version of…
What's the point of using this xash thing then?