Clean-room implementation of Half-Life 2 on the Quake 1 engine
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Clean-room implementation of Half-Life 2 on the Quake 1 engine
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Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#2Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#3Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#4Seems to be using a dnsft.cloud.zyxel.com certificate. Is this a home router?
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#5FTE barely qualifies as a pure Quake engine at this point though, it does tons of stuff.
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#6FTE barely qualifies as a pure Quake engine at this point though, it does tons of stuff.
It does a lot, yes, but also is very much a continuation of the original codebase - i've spent quite some time tinkering with internals of it.
GZDoom/UZDoom is a similar grey area, it is built on the original Doom codebase but they've added so many features that it's practically its own distinct engine now. Those forks can even render arbitrary 3D models, which OG idTech couldn't do until Quake.
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#7Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#8Earlier quoted context omitted.
It does a lot, yes, but also is very much a continuation of the original codebase - i've spent quite some time tinkering with internals of it.
Yeah, but Half Life 2's Source engine was itself a continuation of Goldsrc which was itself a continuation of the Quake 1 engine. The lineage is there but beyond a certain point it's not really Quake anymore. GZDoom/UZDoom is a similar grey area, it is built on the original Doom codebase but they've added so many features that it's practically its own distinct engine now. Those forks can even render arbitrary 3D mode…
But it is the same overall code structure, the same game, etc.
All these oss quake engines, are they quake? Ironwail, quakespasm vkQuake?
Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#9Re: Clean-room implementation of Half-Life 2 on the Quake 1 engine
#10Funnily enough the looks of this HL2 through this engine makes it flow more with HL1 than I could expect; an interesting reverse Half Life: Source / Black Mesa / demake of sorts.