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Like Game-of-Life, but on Growing Graphs, with WASM and WebGL

znah.net

21–28 of 28 posts

Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL

#21
post #19
post #9

My quick investigation indicates that rule 2183 with a zero flipProb and the "fancy tentacles" is the most consistently able to generate penis-like images

Addendum: limit it to ~300 growthLimit to... manage expectations And the preset doesn't matter - I thought it was a initial config that applies to any rule; it is a preset of the previous parameters instead

500 growthLimit for others…

;)

Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL

#26
I think I'm most impressed with the actual display of the graph! I'm curious how it would do if a full graph was loaded and displayed, rather than iterated. Would it be as nice, or is it the iteration that makes it so well organized? I find most graph drawing libraries to be so bad.

Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL

#28
post #25

This somehow utterly destroys my 3070Ti when running on Firefox. Fortunately works fine on other browsers - I was just a bit confused initially that there were so many positive comments for something that ran at 1fps.

My Pixel 8 running Firefox handles it happily even when I turn up the limits. I guess Arm Immortalis G715s is the new top dog for gaming.
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