Like Game-of-Life, but on Growing Graphs, with WASM and WebGL
11–20 of 28 posts
looks kinda like wolfarm physics project:
ref: https://writings.stephenwolfram.com/2021/11/the-concept-of-t...
Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL
#12looks kinda like wolfarm physics project: ref: https://writings.stephenwolfram.com/2021/11/the-concept-of-t...
Now we can see it knitting space-time before our eyes
Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL
#13Haven’t heard of SwissGL before, but this render feels super performant. Nice work with the Barnes-Hut algo!
Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL
#14Amazing!
Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL
#15This is beautiful. Have you looked at Stephen Wolfram's Physics project?
https://www.wolframphysics.org/
Reminds me of watching his idea of spacetime coming into existence.
Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL
#16looks kinda like wolfarm physics project: ref: https://writings.stephenwolfram.com/2021/11/the-concept-of-t...
ha, great minds. Posted nearly the exact same thing, but you were first, so upvote for you.
Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL
#17Wow. Just stunning. Congrats!
Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL
#18I get black screen on chrome. Works only on firefox.
Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL
#19My quick investigation indicates that rule 2183 with a zero flipProb and the "fancy tentacles" is the most consistently able to generate penis-like images
Addendum: limit it to ~300 growthLimit to... manage expectations
And the preset doesn't matter - I thought it was a initial config that applies to any rule; it is a preset of the previous parameters instead
Re: Like Game-of-Life, but on Growing Graphs, with WASM and WebGL
#20This looks similar to the graphs on "2swap"[1]. Worth a watch if you haven't by now.