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Ask HN: What are you working on? (February 2026)

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Re: Ask HN: What are you working on? (February 2026)

#31
After 15+ years in web development — now diving into game development with Three.js / React Three Fiber (R3F). Keeping AI usage minimal where possible, but it’s been invaluable for complex geometry and math-heavy problems.

Game idea: DroneCraft is a third-person drone exploration game where players scout the world for parts, craft powerful upgrades, and trade strategically to evolve their build.

Whats coming: Core mechanics are up and running. First playable version planned within a month, alongside open-sourcing the full codebase.

Re: Ask HN: What are you working on? (February 2026)

#32
Recently fixed bugs in an audio encoder / decoder (VADPCM) I reverse engineered from the Nintendo 64, and some people are apparently using it to dub Conker’s Bad Fur Day into Spanish.

On-and-off again working on a Mystery Dungeon style game but I have a lot of obligations taking me away from it.

Planning on making demoscene entries this year.

Re: Ask HN: What are you working on? (February 2026)

#33

https://donethat.ai/profile/christoph An AI based time tracker: reconstructs your day from whatever it sees you doing. Screenshot based but never stores them. https://donethat.ai/data The same tech stack is pretty easily adaptable to openclaw tracking. If anybody would like to try, DM Also looking into AI based security tools for monitoring security of DoneThat. Thinking of using zeropath would love to hear if people…

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Re: Ask HN: What are you working on? (February 2026)

#34
Finally trying out Godot on a real project.

I've been pretty bummer out by Rainbow 6 Siege X announcing they will never support Linux due to a lack of kernel-level anti-cheat support. While I can use NVIDIA shield to play from my Windows pc, id rather play something natively with friends (for context, we usually play 3v3's for funsies.

My goal is not to make an exact clone, but to make a smaller map version for 3v3 that is a bit more quick paced.

For context, it's a bomb defusal game where the main goal is intel and gadgets. You need to make the other side waste their gadgets so it comes down to a gun v gun fight.

Re: Ask HN: What are you working on? (February 2026)

#35
I'm optimizing performance of PBT generation and shrinking in [elm-test](https://github.com/elm-explorations/test/compare/master...ja...) - on its own PBT-heavy test suite I got it down from 1336ms to 891ms by using JS TypedArrays.

I'm also experimenting with coverage-guided PBT input generation in the same library, AFL-style -- right now elm-test only has random input generation.

Re: Ask HN: What are you working on? (February 2026)

#36
I'm working on a chrome extension that helps answering "Cover letter / Tell us about the time when... / Why do you want to work at..." questions in job application forms.

You can bookmark a job description (it will be parsed), then paste a question and it generates an answer based on your resume, the job description, and your previously given answers for similar questions in other applications. The generated answer can be refined through a follow-up chat and exported as a PDF. It also works as a simple job application tracker.

Saves me tons of time and effort every day!

Re: Ask HN: What are you working on? (February 2026)

#37
I've been working on a low-code CRUD backend for AI agents to use to build software. To significantly reduce the complexity of deployment, access control, maintenance, devops, etc... Reducing the surface area for hallucinations and bugs when building complex apps.

https://saasufy.com/

Re: Ask HN: What are you working on? (February 2026)

#39
Been working on TenantSaas, a .NET library to make developing multi-tenant apps safer. Wanted something that prevents background jobs or admin scripts from accidentally running across tenants by refusing to run when tenant context isn’t clear. Comes with contract tests teams can run in CI. Still early, so be gentle.

https://github.com/vladkuz/TenantSaas

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