Live data from Hacker News

Unseen Footage of Atari Battlezone Arcade Cabinet Production

arcadeblogger.com

51–60 of 66 posts

Re: Unseen Footage of Atari Battlezone Arcade Cabinet Production

#51
post #44

it was nice when things were made in the USA.

Valve did final assembly for the steam controllers in the US. Not sure if that counts or not.

It was shortly after the portal 2 launch and they did a slick video of the process with portal music.

https://www.youtube.com/watch?v=uCgnWqoP4MM

Re: Unseen Footage of Atari Battlezone Arcade Cabinet Production

#52
post #8

Earlier quoted context omitted.

I don't think so. Perhaps AI-upscaled? The footage looks legit and would track with the tube cameras that would have likely been used at that time. Although it sucks that it's deinterlaced to 30fps. Video like this really needs to be preserved without immediately throwing out half of the motion

You're not "throwing out half the motion". Given that PC monitors these days don't have an interlaced mode, how would you display it? Line doubling, so you're throwing out half the vertical resolution?

AFAIU it is possible to get nearly full resolution and full frame rate by using motion tracking to merge the fields. I.e. if the motion is regular enough, lines from the previous and / or next frame can be inserted instead of doubling the current lines. Which is almost the same process required to achieve best image quality at half the frame rate, just without throwing away frames.

Re: Unseen Footage of Atari Battlezone Arcade Cabinet Production

#53
post #36

> Atari’s primary coin-op manufacturing and headquarters facility was located at 1265 Borregas Ave, Sunnyvale, CA 94089 during the key 1976–1984 period. Another critical site in the immediate area was 1196 Borregas Avenue, used during the subsequent Tramiel era I don't think these buildings exist anymore.

Tamriel does get itself sundered pretty often

Re: Unseen Footage of Atari Battlezone Arcade Cabinet Production

#54
post #30

Are there any articles on how vector graphics were developed for arcade games? I vaguely remember there was also one home game console that attempted vector graphics but cannot remember the name Was fascinated with it at the time but with only access to a TRS-80 such things were impossible to learn back then

I had that vector based tank game for the early 90's pc

Re: Unseen Footage of Atari Battlezone Arcade Cabinet Production

#56

I believe these are AI-generated photos, and perhaps content. Look at the back of Dave Compton’s shirt carefully, and you’ll notice that the left side starts to have garbled text. It’s very impressive, though. If I’m wrong, and these are real, then I’m very interested why Dave was wearing that shirt. Back in the day, it wouldn’t have been normal to have a custom shirt like that with different font sizes with your own…

People have a lot of misconceptions about the pre-internet era. The past was plenty sophisticated, it just wasn't /digital/. We certainly had things like high resolution video (on analog film) and novelty tee shirts with fun fonts (laid out manually in fixed sizes). There was just more manual work involved in creating, duplicating and distributing these things.

nono we were dumb because we didn't get to look at dopamine heighteners every 5 seconds, just like the Ancient Romans

Re: Unseen Footage of Atari Battlezone Arcade Cabinet Production

#57

I believe these are AI-generated photos, and perhaps content. Look at the back of Dave Compton’s shirt carefully, and you’ll notice that the left side starts to have garbled text. It’s very impressive, though. If I’m wrong, and these are real, then I’m very interested why Dave was wearing that shirt. Back in the day, it wouldn’t have been normal to have a custom shirt like that with different font sizes with your own…

It totally would have been normal to have a custom shirt like that back in the day. I had a few. In the late 70s and early 80s, there were custom "iron on" T-Shirt shops in most malls. They would have a wall of larger iron-on decals, primarily logos of sports teams and rock bands, but they also had custom letters, usually in the Cooper typeface. You'd tell them what you wanted, the size and color of your shirt and le…

That's the kind of company I want to start. The looseness, not the sexual inappropriateness.

Re: Unseen Footage of Atari Battlezone Arcade Cabinet Production

#59
post #8

Earlier quoted context omitted.

I don't think so. Perhaps AI-upscaled? The footage looks legit and would track with the tube cameras that would have likely been used at that time. Although it sucks that it's deinterlaced to 30fps. Video like this really needs to be preserved without immediately throwing out half of the motion

You're not "throwing out half the motion". Given that PC monitors these days don't have an interlaced mode, how would you display it? Line doubling, so you're throwing out half the vertical resolution?

> You're not "throwing out half the motion".

Yes, you are. The odd and even lines from proper interlaced footage belong to two separate moments in time, and so when you deinterlace from 60i to 30p you are unavoidably losing half of those moments.

> Given that PC monitors these days don't have an interlaced mode, how would you display it?

You deinterlace it to 60fps. There exist several algorithms to do so without losing motion fluidity.

> Line doubling, so you're throwing out half the vertical resolution?

Losing half of the vertical resolution of a 60i video is losing half the motion.

Re: Unseen Footage of Atari Battlezone Arcade Cabinet Production

#60
post #59

Earlier quoted context omitted.

You're not "throwing out half the motion". Given that PC monitors these days don't have an interlaced mode, how would you display it? Line doubling, so you're throwing out half the vertical resolution?

> You're not "throwing out half the motion". Yes, you are. The odd and even lines from proper interlaced footage belong to two separate moments in time, and so when you deinterlace from 60i to 30p you are unavoidably losing half of those moments. > Given that PC monitors these days don't have an interlaced mode, how would you display it? You deinterlace it to 60fps. There exist several algorithms to do so without los…

> You deinterlace it to 60fps. There exist several algorithms to do so without losing motion fluidity.

So what does "deinterlace it to 60fps" do? How does it work?

Post reply on HN