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We mourn our craft

nolanlawson.com

141–150 of 918 posts

Re: We mourn our craft

#142

Earlier quoted context omitted.

>It was, for me, never about the code. Then it wasn't your craft.

Isn't this like saying that if better woodworking tools come out, and you like woodworking, that woodworking somehow 'isn't your craft'. They said that their craft is about making things. There are woodworkers on YouTube who use CNC, some who use the best Festool stuff but nothing that moves on its own, and some who only use handtools. Where is the line at which woodworking is not their craft?

[dead]

Re: We mourn our craft

#143

I do not mourn. For my whole life I’ve been trying to make things—beautiful elegant things. When I was a child, I found a cracked version of Photoshop and made images which seemed like magic. When I was in college, I learned to make websites through careful, painstaking effort. When I was a young professional, I used those skills and others to make websites for hospitals and summer camps and conferences. Then I learn…

I like coding, I really do. But like you, I like building things more than I like the way I build them. I do not find myself miss writing code by hand as much.

I do find it that the developers that focused on "build the right things" mourn less than those who focused on "build things right".

But I do worry. The main question is this - will there be a day that AI will know what are "the right things to build" and have the "agency" (or illusion of) to do it better than an AI+human (assuming AI will get faster to the "build things right" phase, which is not there yet)

My main hope is this - AI can beat a human in chess for a while now, we still play chess, people earn money from playing chess, teaching chess, chess players are still celebrated, youtube influencers still get monetized for analyzing games of celebrity chess players, even though the top human chess player will likely lose to a stockfish engine running on my iPhone. So maybe there is hope.

Re: We mourn our craft

#144

I do not mourn. For my whole life I’ve been trying to make things—beautiful elegant things. When I was a child, I found a cracked version of Photoshop and made images which seemed like magic. When I was in college, I learned to make websites through careful, painstaking effort. When I was a young professional, I used those skills and others to make websites for hospitals and summer camps and conferences. Then I learn…

I couldn't agree more.

Re: We mourn our craft

#145
Some people say that working with an agent or an agents orchestrator is like being a technical lead. But I've been a technical lead for quite a while, and the experience of working with an agent doesn't even come close. I think that when people talk about the agents' coding abilities they're talking about the average ability. But as a team lead, I don't care about average ability. I care only about the worst case. If I have any doubt that someone might not complete a task, or at least accurately explain why it's proving difficult, with at least 95% certainty, I won't assign them the task. If I have any doubt that the code they produce might not be up to snuff, I don't assign them the task. I don't need to review their code; they review each others'. When I have to review code I'm no longer a team lead but a programmer.

I often have one programming project I do myself, on the side, and recently I've been using coding agents. Their average ability is no doubt impressive for what they are. But they also make mistakes that not even a recent CS graduate with no experience would ever make (e.g. I asked the agent for it's guess as to why a test is failing; it suggested it might be due to a race condition with an operation that is started after the failing assertion). As a lead, if someone on the team is capable of making such a mistake even once, then that person can't really code, regardless of their average performance (just as someone who sometimes lands a plane in the wrong airport or even crashes without their being a catastrophich condition outside their control can't really fly regardless of their average performance). "This is more complicated than we though and would take longer than we expected" is something you hear a lot, but "sorry, I got confused" is something you never hear. A report by Anthropic last week said, "Claude will work autonomously to solve whatever problem I give it. So it’s important that the task verifier is nearly perfect, otherwise Claude will solve the wrong problem." Yeah, that's not something a team lead faces. I wish the agent could work like a team of programmers and I would be doing my familiar role of a project lead, but it doesn't.

The models do some things well. I believe that programming is an interesting mix of inductive and deductive thinking (https://pron.github.io/posts/people-dont-write-programs), and the models have the inductive part down. They can certainly understand what a codebase does faster than I can. But their deductive reasoning, especially when it comes to the details, is severely lacking (e.g. I asked the agent to document my code. It very quickly grasped the design and even inferred some important invariants, but when it saw an `assert` in one subroutine it documented it as guarding a certain invariant. The intended invariant was correct, it just wasn't the one the assertion was guarding). So I still (have to) work as a programmer when working with coding assistants, even if in a different way.

I've read about great successes at using coding agents in "serious" software, but what's common to those cases is that the people using the agents (Mitchell Hashimoto, antirez) are experts in the respective codebase. At the other end of the spectrum, people who aren't programmers can get some cool programs done, but I've yet to see anything produced in this way (by a non programmer) that I would call serious software.

I don't know what the future will bring, but at the moment, the craft isn't dead. When AI can really program, i.e. the experience is really like that of a team lead, I don't think that the death of programming would concern us, because once they get to that point, the agents will also likely be able to replace the team lead. And middle management. And the CTO, the CFO, and the CEO, and most of the users.

Re: We mourn our craft

#146

I'll believe it when I start seeing examples of good and useful software being created with LLMs or some increase in software quality. So far it's just AI doom posting, hype bloggers that haven't shipped anything, anecdotes without evidence, increase in CVEs, increase in outages, and degraded software quality.

It would be helpful if you could define “useful” in this context.

I’ve built a number of team-specific tools with LLM agents over the past year that save each of us tens of hours a month.

They don’t scale beyond me and my six coworkers, and were never designed to, but they solve challenges we’d previously worked through manually and allow us to focus on more important tasks.

The code may be non-optimal and won’t become the base of a new startup. I’m fine with that.

It’s also worth noting that your evidence list (increased CVEs, outages, degraded quality) is exclusively about what happens when LLMs are dropped into existing development workflows. That’s a real concern, but it’s a different conversation from whether LLMs create useful software.

My tools weren’t degraded versions of something an engineer would have built better. They’re net-new capability that was never going to get engineering resources in the first place. The counterfactual in my case isn’t “worse software”—it’s “no software.“

Re: We mourn our craft

#147
post #96

I do not mourn. For my whole life I’ve been trying to make things—beautiful elegant things. When I was a child, I found a cracked version of Photoshop and made images which seemed like magic. When I was in college, I learned to make websites through careful, painstaking effort. When I was a young professional, I used those skills and others to make websites for hospitals and summer camps and conferences. Then I learn…

But you don’t make. You order it.

Because such people are not sincere either to themselves about who they are or to others. It's really hard for me to take seriously phrases like "I joined this industry to make things, not to write code".

Do painters paint because they just like to see the final picture? Or do they like the process? Yes, painting is an artistic process, not exactly crafting one. But the point stand.

Woodworkers making nice custom furniture generally enjoy the process.

Re: We mourn our craft

#148

I do not mourn. For my whole life I’ve been trying to make things—beautiful elegant things. When I was a child, I found a cracked version of Photoshop and made images which seemed like magic. When I was in college, I learned to make websites through careful, painstaking effort. When I was a young professional, I used those skills and others to make websites for hospitals and summer camps and conferences. Then I learn…

In my opinion the relationship between level of detailed care and resulting beauty is proportional. Can you get the same level without getting your hands dirty? Sure, maybe, but I doubt a painter or novelist could really produce beautiful work without being intimately familiar with that work. The distance that heavy use of AI tools creates between you and the output does not really lend itself to beauty. Could you do it, sure, but at that point it's probably more efficient to just do things yourself and have complete intimate control.

To me, you sound more utilitarian. The philosophy you are presenting is a kind of Ikea philosophy. Utility, mass production, and unique beauty are generally properties that do not cohere together, and there's a reason for this. I think the use of LLMs in the production of digital goods is very close to the use of automation lines in the production of physical goods. No matter how you try some of the human charm, and thus beauty will inevitably be lost, the number of goods will increase, but they'll all be barely differentiable souless replications of more or less the same shallow ideas repeated as infinitum.

Re: We mourn our craft

#149

I often venerate antiques and ancient things by thinking about how they were made. You can look at a 1000-year-old castle and think: This incredible thing was built with mules and craftsmen. Or look at a gorgeous, still-ticking 100-year-old watch and think: This was hand-assembled by an artist. Soon I'll look at something like the pre-2023 Linux kernel or Firefox and think: This was written entirely by people.

At least with physical works (for now, anyway), the methods the artisans employ leave tell-tale signs attesting to the manner of construction, so that someone at least has the choice of going the "hand made" route, and others, even lay people without special tooling, can tell that it indeed was hand made.

Re: We mourn our craft

#150

Earlier quoted context omitted.

>It was, for me, never about the code. Then it wasn't your craft.

Yeah, seems like too many went into this field for money or status not because they like the process. Which is not an issue by itself, but now these people talk about how their AI assistant of choice made them some custom tool in two hours that would have taken them three weeks. And it's getting exhausting.

I went into this field because I love programming. I didn't even know how well these jobs paid until my junior year of college when I got an internship at AWS. I constantly programmed and read programming texts in my spare time growing up, in college, and after work.

I love AI tools. I can have AI do the boring parts. I can even have to write polished, usable apps in languages that I don't know.

I miss being able to think so much about architecture, best practices, frameworks/languages, how to improve, etc.

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