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Xcode 26.3 – Developers can leverage coding agents directly in Xcode

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Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#201

Earlier quoted context omitted.

It shouldn't take over a second to switch desktops. I just checked with a screen recording. Switching desktops takes 15 frames (250 ms). If you turn reduce motion on, it takes 13 frames (216 ms).

The 1200ms was an estimation, but it's definitely closer to 1200ms than it is for 250ms for me. There's definitely a difference in set up here- I'm on a Macbook Pro with an M1 Pro chip. From a screen recording, I count 53 screen-recorded frames from the apparent start of the animation (which occurs after it's invoked) to desktop widgets becoming transparent (which appears to be the point input is no longer blocked).…

Agree. I hate the fullscreen animation so I prefer apps that have a non-native and no animation option such as Ghosty.

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#202

Earlier quoted context omitted.

I'm sitting here struggling to think of why the hell you need a terminal emulator in an IDE. There's a perfectly good terminal emulator called Terminal.app, it's usually the first thing I put on my dock after a fresh install of MacOS. I like the terminal, but ... in an IDE ? I always wondered why Eclipse had one as well - it just seems like a wasted pane ? Perhaps it's just the setup you (the generic "you") are used…

This is a standard feature in every IDE that’s ever been invented. It’s not useful for every workflow, but there’s lots of times that you’re doing something where the console or the debugger is not available or isn’t convenient and being able to have a terminal right there is so useful. If it doesn’t make sense for your workflow, then don’t bring it up, but given how many developers expect us as table stakes it’s a d…

I’d like to argue for a case against having terminals inside an IDE:

when your IDE crashes (inevitably), you lose the entire console context and all running processes within it. There is also no way to detach the terminal from the IDE, say when the IDE needs to be updated (constantly).

IDE terminals also tend to be buggy.

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#205

Earlier quoted context omitted.

I'm sitting here struggling to think of why the hell you need a terminal emulator in an IDE. There's a perfectly good terminal emulator called Terminal.app, it's usually the first thing I put on my dock after a fresh install of MacOS. I like the terminal, but ... in an IDE ? I always wondered why Eclipse had one as well - it just seems like a wasted pane ? Perhaps it's just the setup you (the generic "you") are used…

This is a standard feature in every IDE that’s ever been invented. It’s not useful for every workflow, but there’s lots of times that you’re doing something where the console or the debugger is not available or isn’t convenient and being able to have a terminal right there is so useful. If it doesn’t make sense for your workflow, then don’t bring it up, but given how many developers expect us as table stakes it’s a d…

[deleted]

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#206
post #120

Earlier quoted context omitted.

First time I tried it, I realised there is no way to have a terminal emulator panel. A bloody terminal . Like the most basic feature you could integrate into an IDE. No thank you.

I'm sitting here struggling to think of why the hell you need a terminal emulator in an IDE. There's a perfectly good terminal emulator called Terminal.app, it's usually the first thing I put on my dock after a fresh install of MacOS. I like the terminal, but ... in an IDE ? I always wondered why Eclipse had one as well - it just seems like a wasted pane ? Perhaps it's just the setup you (the generic "you") are used…

> I'm sitting here struggling to think of why the hell you need a terminal emulator in an IDE

I assumed it came from Windows users who have a habit of running everything in full-screen.

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#207

Earlier quoted context omitted.

I'm sitting here struggling to think of why the hell you need a terminal emulator in an IDE. There's a perfectly good terminal emulator called Terminal.app, it's usually the first thing I put on my dock after a fresh install of MacOS. I like the terminal, but ... in an IDE ? I always wondered why Eclipse had one as well - it just seems like a wasted pane ? Perhaps it's just the setup you (the generic "you") are used…

This is a standard feature in every IDE that’s ever been invented. It’s not useful for every workflow, but there’s lots of times that you’re doing something where the console or the debugger is not available or isn’t convenient and being able to have a terminal right there is so useful. If it doesn’t make sense for your workflow, then don’t bring it up, but given how many developers expect us as table stakes it’s a d…

> [an integrated terminal] is a standard feature in every IDE that’s ever been invented

I invite you to back up your claim by researching the following (as a starting point).

Visual Studio, Visual Studio Code, VSCodium, IntelliJ IDEA, PyCharm, WebStorm, PhpStorm, CLion, GoLand, Rider, RubyMine, DataGrip, AppCode, RustRover, DataSpell, JetBrains Fleet, JetBrains Air, JetBrains MPS, Eclipse, NetBeans, Xcode, Android Studio, Sublime Text, Emacs, Spacemacs, Vim, Neovim, Theia, Code::Blocks, Dev-C++, Neil deGrasse Tyson’s Seemingly Limitless Trove of Knowledge, Turbo C++, Borland Delphi, RAD Studio, Lazarus, Qt Creator, KDevelop, Anjuta, GNOME Builder, MonoDevelop, SharpDevelop, BlueJ, Greenfoot, DrJava, Son of DrJava, Evil Bizarro Son of DrJava, jGRASP, Barely Beyond Your jGrasp, JDeveloper, JBuilder, JCreator, Aptana Studio, Komodo IDE, Komodo Edit, Geany, Light Table (may it rest in peace), Brackets, Zed, Cursor, Windsurf, Trae, Google Antigravity, Void, VoidedBowels, Kiro, Qoder, Cline, OpenCode, Spyder, IDLE, Thonny, Wing IDE, Eric, PyDev, PyScripter, Pyzo, Jupyter, RStudio, Zasper, MATLAB IDE, Scilab, Octave GUI, LabVIEW, Arduino IDE, PlatformIO, MPLAB X, Keil µVision, IAR Embedded Workbench, Atmel Studio, Other FPGA Tooling That No One Has Heard Of, Microchip Studio, Code Composer Studio, STM32CubeIDE, Segger Embedded Studio, AvalonStudio, ElectronIDE, Replit, Gitpod, GitHub Codespaces, AWS Cloud9, Google Cloud Shell Editor, Firebase Studio, Codenvy, Eclipse Che, CodeSandbox, StackBlitz, Glitch, If you have read this far, I am very impressed, Codeanywhere, CodeTasty, CodeTasty+, CodeTasty++, SourceLair, JSFiddle, CodePen, JDoodle, ShiftEdit, AppJet, PowerShell ISE, Embarcadero C++Builder, some IDE that I began coding 10 years ago but never finished, PureBasic IDE, GameMaker Studio, Unity, Unreal Editor, Godot, Redot Engine, Construct, RPG Maker, Defold, CryEngine, Roblox Studio, Stride, Open 3D Engine, HaxeDevelop, FlashDevelop, Leksah, Pharo, Squeak, DrRacket, LispWorks, Allegro CL, SLIME, some IDE invented inside some company you’ve never heard of, CIDER, Calva, Cursive, Smalltalk/X, Visual Works, IBM Rational Application Developer, IBM Rational Software Architect, SAP ABAP Workbench, Oracle SQL Developer, Toad, DBeaver, HeidiSQL, pgAdmin, SQL Server Management Studio, Xojo, LiveCode, HCL Domino Designer, Clarion, Progress OpenEdge, 4D, FileMaker, OutSystems, Mendix, Salesforce Developer Console, placeholder for some truly hideous Semantic Web monstrosity, Oracle APEX, Oracle Forms Builder, some random side project that Stephen Wolfram commissioned an intern to build, PowerBuilder, WinDev, PrimalScript, SlickEdit, UltraEdit, CodeLite, Source Insight, Pelles C, Open Watcom IDE, LiteIDE, Nova, BBEdit, TextMate (not everything in this list is actually an IDE, apparently), CotEditor, CodeWarrior, Turbo Pascal, Borland C++, Visual Age, Visual Cafe, Forte for Java, Sun ONE Studio, Zeus IDE, SciTE, Programmer’s Notepad, Ultimate++, Cevelop, Zinjai, JCppEdit, WeBuilder, Bluefish, CudaText, Kate, gedit, Notepad++, PSPad, EmEditor, Textadept, Leafpad, Graviton, Lite XL, Lapce, Helix, Micro, Cosmic IDE, Squircle IDE, CppDroid, Pydroid 3, Squiggle, SapphireSteel, Codelobster, CodeWright, The Reverend Thomas Bayes’s Glorious Probabilistic Workspace, CSPro, Adobe ColdFusion Builder, yikes that last one gives me nightmares, Adobe Flash Builder, Basic4ppc, BlackBox Component Builder, Bricx Command Center, CA-Telon, Maestro I, Absoft, ANTLR Studio, Apple Dylan, Stardraw, DbVisualizer, Mule IDE, v0, Coder, Data Display Debugger, Softbench, Visual Basic IDE, Dartmouth BASIC IDE, Athas, Fresh Editor, PlayCode, MyEclipse

(Thanks Claude, once again you have been more helpful than a human, which is more than a little concerning.)

I don’t know if all of these are real or qualify as IDE’s, but I hope I’ve made my point: it turns out using the word “every” is a broad and bold claim.

And please don’t simply backpedal and say that you meant “most” unless you’ve actually done the research.

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#208

Earlier quoted context omitted.

I disagree. Sure, it's a dumpster fire. But human engineers work on it just fine without investing man-decades into refactoring it into some shrine to the software engineer's craft. The whole point of AI, in our parent company's eyes, is for no one to mention "code quality" as something impeding the delivery of features, yesterday, ever.

Claude, with a modicum of guidance from an engineer familiar with your monolith, could could write comprehensive unit tests of your existing system, then refactor it into coherent composable parts, in a day. Not doing so while senior management demands the use of AI augmentation seems odd.

It's a 25-year-old CAD application written in very non-standard C++. I doubt it.

Certainly I have tried to accomplish tasks giving Claude guidance far outstripping "a modicum".

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#209
post #204
post #19

I built an entire iOS app without opening Xcode UI even once. Why so many iOS engineers prefer XCode?

What do you use instead? I thought Xcode sign-in is necessary for signing apps?

There are command line tools which arguably are part of xcode, but you can drive them from the cli/ssh and don't need to interact with the xcode GUI.

Re: Xcode 26.3 – Developers can leverage coding agents directly in Xcode

#210

Earlier quoted context omitted.

> In what way is "AI being shoved down you throat"? Ask Microsoft, they have much more experience with that. > Did you think that SwiftUI was shoved down your throat? On a scale of 1 to 10, it has been shoved down our throats at level 1 or maybe 2. Thankfully it's optional. > Did you think that CoreData was shoved down your throat No. > Perhaps develop a more nuanced critique. I believe most people who used Xcode per…

How are you forced to use it in Xcode? If you don't opt to use it then you don't see it.

I saw multiple comments on HN complaining about Firefox adding AI. I use FF every day and what happened is there was a single popup asking you if you want to opt in to try using it next to an icon you can hide. In the year since I said no to both I haven’t been bothered once.

People just like to complain

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