Earlier quoted context omitted.
The situation for Desktop development is nasty. Microsoft had so many halfassed frameworks and nobody knows which one to use. It’s probably the de facto platform on Windows IS Electron, and Microsoft use them often, too. On MacOS is much better. But most of the team either ended up with locked in Mac-only or go cross platform with Electron.
This is another common excuse. You don't need to use microsoft's or apple's or google's shit UI frameworks. E.g. see https://filepilot.tech/ You can just write all the rendering yourself using metal/gl/dx. if you didn't want to write the rendering yourself there are plenty of libraries like skia, flutter's renderer, nanovg, etc
The Codex App
331–340 of 671 posts
Re: The Codex App
#332Earlier quoted context omitted.
This is another common excuse. You don't need to use microsoft's or apple's or google's shit UI frameworks. E.g. see https://filepilot.tech/ You can just write all the rendering yourself using metal/gl/dx. if you didn't want to write the rendering yourself there are plenty of libraries like skia, flutter's renderer, nanovg, etc
Customers simply don't care. I don't recall a single complain about RAM or disk usage of my Electron-based app to be reported in the past 10 years. You will be outcompeted if you waste your time reinventing the wheel and optimizing for stuff that doesn't matter. There is some market for highly optimized apps like e.g. Sublime Text, but you can clearly see that the companies behind them are struggling.
I use web-tech apps because I have to, and because they're adequate, not because it's an optimal user experience.
Re: The Codex App
#333Re: The Codex App
#334Earlier quoted context omitted.
This is another common excuse. You don't need to use microsoft's or apple's or google's shit UI frameworks. E.g. see https://filepilot.tech/ You can just write all the rendering yourself using metal/gl/dx. if you didn't want to write the rendering yourself there are plenty of libraries like skia, flutter's renderer, nanovg, etc
Customers simply don't care. I don't recall a single complain about RAM or disk usage of my Electron-based app to be reported in the past 10 years. You will be outcompeted if you waste your time reinventing the wheel and optimizing for stuff that doesn't matter. There is some market for highly optimized apps like e.g. Sublime Text, but you can clearly see that the companies behind them are struggling.
When was the last time complaining about this did anything?
Re: The Codex App
#335Earlier quoted context omitted.
This is another common excuse. You don't need to use microsoft's or apple's or google's shit UI frameworks. E.g. see https://filepilot.tech/ You can just write all the rendering yourself using metal/gl/dx. if you didn't want to write the rendering yourself there are plenty of libraries like skia, flutter's renderer, nanovg, etc
Customers simply don't care. I don't recall a single complain about RAM or disk usage of my Electron-based app to be reported in the past 10 years. You will be outcompeted if you waste your time reinventing the wheel and optimizing for stuff that doesn't matter. There is some market for highly optimized apps like e.g. Sublime Text, but you can clearly see that the companies behind them are struggling.
They do, but they don't know what's causing it. 8GB of RAM usage for Codex App is clown-level ridiculous.
Re: The Codex App
#336Earlier quoted context omitted.
The situation for Desktop development is nasty. Microsoft had so many halfassed frameworks and nobody knows which one to use. It’s probably the de facto platform on Windows IS Electron, and Microsoft use them often, too. On MacOS is much better. But most of the team either ended up with locked in Mac-only or go cross platform with Electron.
This is another common excuse. You don't need to use microsoft's or apple's or google's shit UI frameworks. E.g. see https://filepilot.tech/ You can just write all the rendering yourself using metal/gl/dx. if you didn't want to write the rendering yourself there are plenty of libraries like skia, flutter's renderer, nanovg, etc
Even though OpenAI has a lot of cash to burn, they're not in a good position now and getting butchered by Anthropic and possibly Gemini later.
If any major player in this AI field has the power to do it's probably Google. But again, they've done the Flutter part, and the result is somewhat mixed.
At the end of the day, it's only HN people and a fraction of Redditors who care. Electron is tolerated by the silent majority. Nice native or local-first alternatives are often separate, niche value propositions when developers can squeeze themselves in over-saturated markets. There's a long way before the AI stuff loses novelty and becomes saturated.
Re: The Codex App
#337It is baffling how these AI companies, with billions of dollars, cannot build native applications, even with the help of AI. From a UI perspective, these are mostly just chat apps, which are not particularly difficult to code from scratch. Before the usual excuses come about how it is impossible to build a custom UI, consider software that is orders of magnitude more complex, such as raddbg, 10x, Superluminal, Blende…
- Video games often use HTML/JS-based UI these days. - UE5 has its own custom UI framework, which definitely does not feel "native" on any platform. Not really any better than Electron. - You can easily call native APIs from Electron. I agree that Electron apps that feel "web-y" or hog resources unnecessarily are distasteful, but most people don't know or care whether the apps they're running use native UI frameworks…
Re: The Codex App
#338It is baffling how these AI companies, with billions of dollars, cannot build native applications, even with the help of AI. From a UI perspective, these are mostly just chat apps, which are not particularly difficult to code from scratch. Before the usual excuses come about how it is impossible to build a custom UI, consider software that is orders of magnitude more complex, such as raddbg, 10x, Superluminal, Blende…
Re: The Codex App
#339Earlier quoted context omitted.
This is another common excuse. You don't need to use microsoft's or apple's or google's shit UI frameworks. E.g. see https://filepilot.tech/ You can just write all the rendering yourself using metal/gl/dx. if you didn't want to write the rendering yourself there are plenty of libraries like skia, flutter's renderer, nanovg, etc
Customers simply don't care. I don't recall a single complain about RAM or disk usage of my Electron-based app to be reported in the past 10 years. You will be outcompeted if you waste your time reinventing the wheel and optimizing for stuff that doesn't matter. There is some market for highly optimized apps like e.g. Sublime Text, but you can clearly see that the companies behind them are struggling.
I see complains about RAM and slugginess against Slack and countless others Electron apps every fucking day, same as with Adobe forcing web rendered UI parts in Photoshop, and other such cases. Forums are full of them, colleagues always complain about it.
Re: The Codex App
#340Earlier quoted context omitted.
Should just use javafx or swing. Take a leaf out of intellij which while it as it's own performance problems (although not from the fact of the ui framework) has a fantastic ui across Mac / windows / nix
I can’t tell if this word salad is sarcasm or genuine.