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Show HN: I spent two years working on an HTML5 game. I finally released it

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Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#42
post #18

Earlier quoted context omitted.

If javascript could run outside of the browser, I'd use it for everything. Javascript was nothing but pure bliss to work with, but the browsers were hell. Overall I know I'm definitely going to keep making short, simple games with javascript because it's a wonderful tool for the job. Long-term projects are a bit risky due to browser issues, so this'll probably be my last huge game with the language (sadly). If you're…

JS does run outside of the browser, many people are creating games on several platforms. Appcelerator's keynotes this morning at Codestrong included an OpenGL ES wrapper for Appcelerator. Exciting times for JS.

I tried Appcelerator's Titanium and the performance was never good enough. Not sure why.

I really do look forward to a future of desktop javascript, though.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#43
post #23

Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…

Thanks for not obscuring the source, I'm enjoying reading it :)

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#46
Nice! This is very encouraging to me as I'm also working on an HTML 5 app that I plan on using with CocoonJS to distribute as a native iOS / Android app, in addition to the web version. Have you looked at mobile HTML 5 "players" like CocoonJS? You could double your potential market if it works (though it requires that the game be drawn entirely through a canvas, not sure if that's what you did here).

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#47
post #18

Earlier quoted context omitted.

If javascript could run outside of the browser, I'd use it for everything. Javascript was nothing but pure bliss to work with, but the browsers were hell. Overall I know I'm definitely going to keep making short, simple games with javascript because it's a wonderful tool for the job. Long-term projects are a bit risky due to browser issues, so this'll probably be my last huge game with the language (sadly). If you're…

On the language comments - Have you looked into any higher level languages that compile to JavaScript, such as the newly released TypeScript? It is a superset of JavaScript with static typing and structural types. [Disclaimer: I was a test intern on the TypeScript team.] You also say this is the last huge game with JS. Why is that?

I've glanced over some Coffeescript, but I'm probably one of the few people on earth who just finds it ugly. Typescript I've never really looked into. What are its advantages over vanilla Javascript?

And the biggest reason is because I can't trust the browsers. They run in a fragile environment that can easily be destroyed by a single update. For example, Chrome refuses to run Subbania unless it's installed as an extension because it directly modifies the pixel contents of the screen; Firefox doesn't. However, the way Chrome forces me to break up my code for "security" reasons also resulted in Firefox not reading keyboard input, which is why I provided separate HTML files for each browser. I'm sure there's some better way of handling it, but I just went with the simplest and most obvious solution.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#48

Congrats on shipping. You should post this on /r/gaming on reddit, they are really supportive of indie devs producing games.

Make sure you use your personal account when you do this: self promotion is only allowed if your account is contributing to reddit in some other way. I tried to create a separate account to promote my iOS game Super Smart but the post was immediately removed for that exact reason.

Congratulations on shipping!

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#49
post #23

Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…

Thanks for not obscuring the source, I'm enjoying reading it :)

You're welcome.

I knew that obscuring the source code wouldn't do anything to prevent piracy, so I figured I'd just leave it as is so people can see how I did things.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#50
In the comments of that page:

Q.) "I’m really interested in the game, but dont want to support paypal. Is there any other method of purchase?"

A.) "The only easy way for me to distribute through my own site was with Paypal. I did have Amazon Payments, but Amazon randomly locked down my account for reasons unbeknownst to me and they only gave me generic automated responses."

This is becoming a habit.

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