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Adventure Game Studio: OSS software for creating adventure games

adventuregamestudio.co.uk

61–70 of 95 posts

Re: Adventure Game Studio: OSS software for creating adventure games

#61

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

And the racing destruction set, and the pinball construction set. Heady days …

Re: Adventure Game Studio: OSS software for creating adventure games

#62

any word how it works with wine on linux?

From what I can tell taking to people in the discord and stuff, people seem to do it all the time and not run into any issues. Still, it would be neat if they got off winforms and switched to something like Avalonia

Re: Adventure Game Studio: OSS software for creating adventure games

#64
If you want to create an adventure game but your visual skills are lacking, I recommend looking into text adventures! There are great tools for making them these days:

- Inform 7 has annoying syntax but an amazing IDE;

- Inform 6 is somewhat object oriented, has a good Emacs mode and decades of tools;

- Dialog takes the evaluation model of Inform 7 and dresses it in sensible syntax but it is a bit niche so tools are lacking;

etc.

The Wise-Woman's Dog is one of the best adventures I played in 2025: https://ifdb.org/viewgame?id=bor8rmyfk7w9kgqs

Re: Adventure Game Studio: OSS software for creating adventure games

#65

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

Also Graphical Adventure Creator for the Amstrad CPC. I loved it, but failed to produce even a single adventure. My perfectionist tendencies made sure any progress ground to a halt almost immediately over text, logic or graphics!

Re: Adventure Game Studio: OSS software for creating adventure games

#66
post #4

Among other things, this got me dabbling with software development. It had an awesome C++ like scripting language. It also used to have a button with a text like "make a game" where you would click what you wanted in the form of checkboxes and when you pressed the submit button it would tell you something like, it's not that easy, is it? Wonder how easier it may be now. :P Shoutout to classic community games like - C…

Hurray for Cirque De Zale.

Both creators are now very active on Youtube. Yahtzee has split from The Escapist to create an independent journalism website Second Wind, and Rebecca streams video games as Rebecca's Pixel Quest.

A few more favorites:

The recent Shards of God, a science fantasy murder mystery https://hvavra.itch.io/shards-of-god

Duty and Beyond - a sprawling rabbit-hole adventure with a minimalistic low-res art style https://www.adventuregamestudio.co.uk/play/game/747/

Ben Chandler has made a lot of fun tiny games: https://www.adventuregamestudio.co.uk/play/search/&q=title-o...

He is now working on Gilt, inspired by the Dying Earth and Book of the New Sun: https://store.steampowered.com/app/3979770/Gilt/. He also blogs, and has a huge archive analyzing point and click adventure game room art. https://ben304.blogspot.com/

His friend and collaborator Francisco Gonzales (Grundislav) also has a great backlog of games. Besides recent commercial efforts, there's the free Ben Jordan: Paranormal Investigator series: https://www.grundislav.games/Ben-Jordan.html

Re: Adventure Game Studio: OSS software for creating adventure games

#67
post #29

I have never tried AGS, but I cut my game making teeth on Klick and Play and RPG maker back in the day. I think I was intimidated by the amount of art and the level of story telling needed to craft an adventure game. I wish there was a mac version of this, since I refuse to go near windows at this point.

I had that! I wanted to write a game like Monkey Island but couldn't work out how to do an inventory system with what was available. I found some blog on the internet where an enterprising soul with the same issue described using prime numbers and a modulo calculation to make an integer act as a bitfield. I wish I could reread that for the nostalgia, seemed like magic at the time. I moved on to RPG Maker and that was…

perfect is the enemy of the good

Re: Adventure Game Studio: OSS software for creating adventure games

#68
post #50

Earlier quoted context omitted.

If anyone was concerned about the nonstandard license, the FSF says this: >This license is a free software license, compatible with the GPL thanks to the relicensing option in section 4(c)(ii).

Interesting. I remember the original author of AGS was strongly against open source back in the day. Nice to see he either recanted, or handed the reigns to someone who wasn't opposed.

Looking at the changelog, the open source license came in around September 1999.

Re: Adventure Game Studio: OSS software for creating adventure games

#69
post #33

AGS is cool but I wish they'd make a version for macos. You need to use wine to run it

They did. [0]

> This port was initially done by Edward Rudd for providing Gemini Rue in a Humble Bundle when the AGS backend was Allegro 4. Currently, it uses SDL2.

[0] https://github.com/adventuregamestudio/ags/tree/master/OSX

Re: Adventure Game Studio: OSS software for creating adventure games

#70

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

Also Graphical Adventure Creator for the Amstrad CPC. I loved it, but failed to produce even a single adventure. My perfectionist tendencies made sure any progress ground to a halt almost immediately over text, logic or graphics!

My family had a copy of Graphical Adventure Creator too, I similarly failed to produce anything of note but I do remember having a lot of fun playing around with it and trying to design screens.

I, rightly or wrongly, attribute my love of computers to playing around on the family CPC, I really want to encourage that in my kids but I don't know what the equivalent is - I'm pretty sure it's not buying them a tablet, Raspberry Pi 500 maybe?

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