is it really B&W? was that a stylistic choice only, or are there some performance benefits? some of the artwork reminds me a lot of Yellow Submarine stuff.
Full black and white, yes. My original reason was that I'm not at all good at working with color, and especially not creating colored sprites. By sticking with black and white I could easily draw images with my tablet and modify them pixel by pixel to look sharp. I eventually came to like the look, so I suppose it's also stylistic. It wasn't intentionally done for any sort of performance reason, but oddly enough, it…
Show HN: I spent two years working on an HTML5 game. I finally released it
21–30 of 147 posts
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#22Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#23I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay.
My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, though): https://chrome.google.com/webstore/detail/subbania/epnejcjdg...
The demo now lets players skip cutscenes by hitting the Enter/Return key. Z/X/C (or 1/2/3 if you don't have a QWERTY keyboard) control actions and the arrow keys control movement.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#24I've been writing a little puzzler/platformer using Crafty JS, and it seems to have a pretty flexible approach.
Fair amount of bugs/undocumented behavior, but hey, I can always go straight to the source. :)
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#25Knowing what you do now, with the memories of the terrible bugs you had to work through due to Chrome / OSX, would you still choose HTML5 over other cross-platform game engines like Unity?
If javascript could run outside of the browser, I'd use it for everything. Javascript was nothing but pure bliss to work with, but the browsers were hell. Overall I know I'm definitely going to keep making short, simple games with javascript because it's a wonderful tool for the job. Long-term projects are a bit risky due to browser issues, so this'll probably be my last huge game with the language (sadly). If you're…
I suspect most browsers have improved a lot in the time since then. I'd like to use Javascript for another game soon; I really like the language, despite its rough edges.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#26Did you use any existing js frameworks in making the game? I've been writing a little puzzler/platformer using Crafty JS, and it seems to have a pretty flexible approach. Fair amount of bugs/undocumented behavior, but hey, I can always go straight to the source. :)
However, I probably would recommend something like CraftyJS because it can help take some of the cross-platform troubles off of the developers' shoulders.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#27Since it uses JS , can I use my 360 pad or am I stuck with keyboard?
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#28Knowing what you do now, with the memories of the terrible bugs you had to work through due to Chrome / OSX, would you still choose HTML5 over other cross-platform game engines like Unity?
If javascript could run outside of the browser, I'd use it for everything. Javascript was nothing but pure bliss to work with, but the browsers were hell. Overall I know I'm definitely going to keep making short, simple games with javascript because it's a wonderful tool for the job. Long-term projects are a bit risky due to browser issues, so this'll probably be my last huge game with the language (sadly). If you're…
node.js?
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#29Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…
I think you should give the option to the user to skip the cut scenes altogether.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#30Knowing what you do now, with the memories of the terrible bugs you had to work through due to Chrome / OSX, would you still choose HTML5 over other cross-platform game engines like Unity?
If javascript could run outside of the browser, I'd use it for everything. Javascript was nothing but pure bliss to work with, but the browsers were hell. Overall I know I'm definitely going to keep making short, simple games with javascript because it's a wonderful tool for the job. Long-term projects are a bit risky due to browser issues, so this'll probably be my last huge game with the language (sadly). If you're…