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Show HN: I spent two years working on an HTML5 game. I finally released it

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Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#5
post #2

is it really B&W? was that a stylistic choice only, or are there some performance benefits? some of the artwork reminds me a lot of Yellow Submarine stuff.

Full black and white, yes.

My original reason was that I'm not at all good at working with color, and especially not creating colored sprites. By sticking with black and white I could easily draw images with my tablet and modify them pixel by pixel to look sharp. I eventually came to like the look, so I suppose it's also stylistic.

It wasn't intentionally done for any sort of performance reason, but oddly enough, it kind of ended up that way in the end. If I'd gone with full color sprites, there's no way I would've fit within the 10 MB constraints of the Chrome store. Images with one black and one white compress much better than images with dozens or hundreds of colors.

Re: Show HN: I spent two years working on an HTML5 game. I finally released it

#7
post #6

Neat! Please release a simple playable demo. The video is enough to intrigue me, but not enough to get me to buy. (I just bought Osmos for my Android tablet, and it was the playable demo that pushed me over the line.)

I'll do that. I'll try to have it done in a couple of hours.
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