Would love to see the original prompt for Nano Banana from OP somewhere. One that yields decent results, for me, is: { "image_generation_prompt": { "subject_focus": { "primary": "Architectural exterior scene", "constraint": "Strictly preserve original building geometry, facade details, and structural layout", "reference_adherence": "High structural fidelity to input image" }, "environment_and_season": { "season": "La…
It's on Lovable so you can just fork it and take a look (the prompt is in supabase/functions/transform-render/index.ts): Transform this idealized architectural rendering into the most brutally realistic, depressing photograph possible. This is the WORST CASE scenario - what the building will actually look like in reality: - Set on a dreary, grey, overcast late November day with flat, lifeless lighting - The sky is a…
Antirender: remove the glossy shine on architectural renderings
401–410 of 478 posts
Re: Antirender: remove the glossy shine on architectural renderings
#402That's funny, the second example is the Peace Bridge in Calgary. On a nice day the render actually looks close to the real thing!
It's Calgary. The landscape will be a lot snowier anytime in November.
Re: Antirender: remove the glossy shine on architectural renderings
#40320 years ago buildings never turned out like their renderings promised but now they do.
Re: Antirender: remove the glossy shine on architectural renderings
#404Pretty much what has long been my dream "make the world better" product (long as in from pre-genAI days), only that this one happens in image space: take an architectural model, look at the surface material specifications, analyze it for where rainwater would run down etc and generate weathering texture, how would this look when it's not new anymore. Because as I see it, a lot of aesthetic decisions in architecture,…
That's maybe nice for prestige projects but imho the main problem in architecture is projects on a budget and how money is allocated. There should be a law that says that X% of the building costs should be in the facade, the part that everybody sees. That alone should help a lot in making cities look nicer.
Re: Antirender: remove the glossy shine on architectural renderings
#405Re: Antirender: remove the glossy shine on architectural renderings
#406Pretty much what has long been my dream "make the world better" product (long as in from pre-genAI days), only that this one happens in image space: take an architectural model, look at the surface material specifications, analyze it for where rainwater would run down etc and generate weathering texture, how would this look when it's not new anymore. Because as I see it, a lot of aesthetic decisions in architecture,…
Re: Antirender: remove the glossy shine on architectural renderings
#407Re: Antirender: remove the glossy shine on architectural renderings
#408Earlier quoted context omitted.
That is something I've found over the years with traveling. You watch a bunch of travel videos and think the place you're visiting is going to be so different but its just the same overcast sky and ocean and washed out color palette as home. Once you remove all the filters, color correction, and drone shots from influencer travel videos a lot of places look the same IRL.
I cannot relate to this at all. Even just Valparaiso and Venice (two towns) are so different from each other. Even if you make weather dreary it’s a different feeling. Then you consider Patagonia or Norway and compare it with the California Coast. The world is full of beauty.
Re: Antirender: remove the glossy shine on architectural renderings
#409Earlier quoted context omitted.
That's maybe nice for prestige projects but imho the main problem in architecture is projects on a budget and how money is allocated. There should be a law that says that X% of the building costs should be in the facade, the part that everybody sees. That alone should help a lot in making cities look nicer.
That sounds like a recipe for skimping on safety and design systemically. No thank you. You can’t legislate aesthetics, and there’s already a huge incentive to make buildings look great. People already spend a lopsided amount on the facade making it look better than it is, rather than spending on where they should: foundation, structure, good design, and longevity. In my city, apartment buildings used to require stee…
Are you in Denver?
Re: Antirender: remove the glossy shine on architectural renderings
#410Pretty much what has long been my dream "make the world better" product (long as in from pre-genAI days), only that this one happens in image space: take an architectural model, look at the surface material specifications, analyze it for where rainwater would run down etc and generate weathering texture, how would this look when it's not new anymore. Because as I see it, a lot of aesthetic decisions in architecture,…
That's maybe nice for prestige projects but imho the main problem in architecture is projects on a budget and how money is allocated. There should be a law that says that X% of the building costs should be in the facade, the part that everybody sees. That alone should help a lot in making cities look nicer.
Cities solve this with design requirements and through the approval process. Specifying a minimum spend isn’t going to make the buildings look nice by itself. You’d just get weird budget games being played.
Cities with restrictive planning commissions can push buildings toward certain looks. People get angry about it, though, because it gets harder and more expensive to build things in an era where it’s already too expensive to build.