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Antirender: remove the glossy shine on architectural renderings

antirender.com

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Re: Antirender: remove the glossy shine on architectural renderings

#71

Earlier quoted context omitted.

In my mind "filter" is some specific algorithm that does a single expected transformation

There's a pretty clear expected transformation here though? It takes an image and then reduces the "shiny-ness" of it by giving it the same transformation: change the sky to overcast, add material degradation like rust, reduce the landscaping by adding weeds/puddles, and remove the happy looking people.

Also adding random electrical infrastructure and random signs, also removing a statue in the distance in one of the images

Re: Antirender: remove the glossy shine on architectural renderings

#72
post #5

I ran it on the "society if..." meme lol https://imgur.com/a/nFQN5tx

Does anyone have a mirror? I’m in authoritarian UK so the link is blocked

If you're in the UK in January, you can probably just look outside and that's approximately it.

Re: Antirender: remove the glossy shine on architectural renderings

#73
post #17
post #9

This filter seems to also change some architectural details and features, as well as degrade the quality of some materials in an unrealistic way.

That's the 'built by the lowest bidder' feature. Probably pretty realistic in a lot of places.

Huh, I wonder if they trained it by feeding it architectural renders and "what actually got built" photos...

Re: Antirender: remove the glossy shine on architectural renderings

#76

Earlier quoted context omitted.

Unfortunately, it doesn't actually tell you that information: it just turns a dial. What you want is to know how much that dial would be turned by bad weather.

It's infinitely better than nothing.

Fortunately, you have one of the world's most powerful supercomputers sitting between your ears, so we don't need to compare this to nothing.

Re: Antirender: remove the glossy shine on architectural renderings

#77

I did exactly the opposite with https://prontopic.com

thanks for helping people to lie

Geez, I'm reminded of a business student's idea of "Uber for photoshoppers" (this is ~20 years ago): you upload your picture, you say what you want changed, and I guess you pick which photoshopper's work looks convincing from a marketplace of them...

He had a website, and the sample pic is a girl lying on her back, and in the "after" picture she's wearing a bigger cup-size..

Re: Antirender: remove the glossy shine on architectural renderings

#79
post #18

Used it on some Fortnite screenshots, I'd play that depressing version! https://files.catbox.moe/i8tfkl.jpg https://files.catbox.moe/mw8vbc.jpg Then I thought what would it make from an already dark and grim scene, like HL2 Ravenholm https://files.catbox.moe/d7z77h.jpg but nothing really? Just made the whole thing a different color scheme + changed some architecture

I mean now they just look like early Fortnite!

Re: Antirender: remove the glossy shine on architectural renderings

#80

Earlier quoted context omitted.

Looks like Machinarium. I like it.

What a beautiful and nostalgic game that was. I’ve never had a game hit me like that since!

I really enjoyed "Samorost 3" by the same developers. Machinarium still takes the cake though.
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