Doesn't really work like that. I'd remove the "statistically significant" labelling because it's misleading.
Claude Code daily benchmarks for degradation tracking
31–40 of 372 posts
Re: Claude Code daily benchmarks for degradation tracking
#32[SWE-bench co-author here] It seems like they run this test on a subset of 50 tasks, and that they only run the test once per day. So a lot of the movement in accuracy could be attributed to that. I would run on 300 tasks and I'd run the test suite 5 or 10 times per day and average that score. Lots of variance in the score can come from random stuff like even Anthropic's servers being overloaded.
Hope you don't mind the unrelated question: How do you pay for those SWE-bench runs? I am trying to run a benchmark but it is too expensive to run enough runs to get a fair comparison. https://mafia-arena.com
Re: Claude Code daily benchmarks for degradation tracking
#33Earlier quoted context omitted.
Hope you don't mind the unrelated question: How do you pay for those SWE-bench runs? I am trying to run a benchmark but it is too expensive to run enough runs to get a fair comparison. https://mafia-arena.com
Benchmarks can get costly to run- you can reach out to frontier model creators to try and get them to give you free credits, but usually they'll only agree to that once your benchmark is pretty popular.
Thanks!
Re: Claude Code daily benchmarks for degradation tracking
#34There was a moment about a week ago where Claude went down for about an hour. And right after it came back up it was clear a lot of people had given up and were not using it. It was probably 3x faster than usual. I got more done in the next hour with it than I do in half a day usually. It was definitely a bit of a glimpse into a potential future of “what if these things weren’t resource constrained and could just fly…
Re: Claude Code daily benchmarks for degradation tracking
#35Why is this happening?
Re: Claude Code daily benchmarks for degradation tracking
#36This is probably entirely down to subtle changes to CC prompts/tools. I've been using CC more or less 8 hrs/day for the past 2 weeks, and if anything it feels like CC is getting better and better at actual tasks. Edit: Before you downvote, can you explain how the model could degrade WITHOUT changes to the prompts? Is your hypothesis that Opus 4.5, a huge static model, is somehow changing? Master system prompt changin…
Honest, good-faith question. Is CC getting better, or are you getting better at using it? And how do you know the difference? I'm an occasional user, and I can definitely see improvements in my prompts over the past couple of months.
My initial prompting is boilerplate at this point, and looks like this:
(Explain overall objective / problem without jumping to a solution)
(Provide all the detail / file references / past work I can think of)
(Ask it "what questions do you have for me before we build a plan?")
And then go back and forth until we have a plan.
Compared to my work with CC six months ago, it's just much more capable, able to solve more nuanced bugs, and less likely to generate spaghetti code.
Re: Claude Code daily benchmarks for degradation tracking
#37This is probably entirely down to subtle changes to CC prompts/tools. I've been using CC more or less 8 hrs/day for the past 2 weeks, and if anything it feels like CC is getting better and better at actual tasks. Edit: Before you downvote, can you explain how the model could degrade WITHOUT changes to the prompts? Is your hypothesis that Opus 4.5, a huge static model, is somehow changing? Master system prompt changin…
Honest, good-faith question. Is CC getting better, or are you getting better at using it? And how do you know the difference? I'm an occasional user, and I can definitely see improvements in my prompts over the past couple of months.
For me I've noticed it getting nothing but better over the past couple months, but I've been working on my workflows and tooling.
For example, I used to use plan mode and would put everything in a single file and then ask it to implement it in a new session.
Switching to the 'superpowers' plugin with its own skills to brainstorm and write plans and execute plans with batches and tasks seems to have made a big improvement and help catch things I wouldn't have before. There's a "get shit done" plugin that's similar that I want to explore as well.
The code output always looks good to me for the most part though and I've never thought that it's getting dumber anything, so I feel like a lot of the improvements I see are because of a skill issue on my part trying to use everything. Obviously it doesn't help there's a new way to do things every two weeks though.
Re: Claude Code daily benchmarks for degradation tracking
#38This is probably entirely down to subtle changes to CC prompts/tools. I've been using CC more or less 8 hrs/day for the past 2 weeks, and if anything it feels like CC is getting better and better at actual tasks. Edit: Before you downvote, can you explain how the model could degrade WITHOUT changes to the prompts? Is your hypothesis that Opus 4.5, a huge static model, is somehow changing? Master system prompt changin…
That's why benchmarks are useful. We all suffer from the shortcomings of human perception.
Re: Claude Code daily benchmarks for degradation tracking
#39Earlier quoted context omitted.
Hope you don't mind the unrelated question: How do you pay for those SWE-bench runs? I am trying to run a benchmark but it is too expensive to run enough runs to get a fair comparison. https://mafia-arena.com
Benchmarks can get costly to run- you can reach out to frontier model creators to try and get them to give you free credits, but usually they'll only agree to that once your benchmark is pretty popular.
Re: Claude Code daily benchmarks for degradation tracking
#40[SWE-bench co-author here] It seems like they run this test on a subset of 50 tasks, and that they only run the test once per day. So a lot of the movement in accuracy could be attributed to that. I would run on 300 tasks and I'd run the test suite 5 or 10 times per day and average that score. Lots of variance in the score can come from random stuff like even Anthropic's servers being overloaded.