Earlier quoted context omitted.
You joke, but legally they could. If game engines can charge a licence fee as a % of revenue from games developed on those engines, then legally there's not much to stop apple doing the same. Of course consumers and enterprises wouldn't tolerate it, but the barrier is commercial rather than legal.
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Apple to soon take up to 30% cut from all Patreon creators in iOS app
291–300 of 944 posts
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#292Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#293> "According to TechCrunch, only 4% of Patreon creators are still using the platform's legacy billing system, with the rest having already switched over." The very last line of the article.
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#294Earlier quoted context omitted.
Jobs was a greedy bastard like all the other CEOs. The difference is that he also had mostly good taste as far as products go.
At that time 30% was not something you would consider high in contrast to the situation before the advent of app stores.
If you sold software over the internet, you had PayPal, which had a flat fee of $0.35 + 1.7% or so and if your shareware was $30, the transaction fee essentially was ~$1. Stripe had roughly the same fee when they launched. You had more traditional credit card merchants and when I inquired one in Germany back in 2010, it was more or less in the same ballpark (~10%).
In Europe, you could also just get money wired, which cost you something like 0-10 cents.
30% for payment processing were always extremely high.
Edit: The only thing where you had no other options was when you tried to sell stuff on the internet for $1, because the flat fee part of credit card processors would eat up all of that. Apple indeed helped here a little bit, because it was always 30% and no fixed part.
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#295Earlier quoted context omitted.
You joke, but legally they could. If game engines can charge a licence fee as a % of revenue from games developed on those engines, then legally there's not much to stop apple doing the same. Of course consumers and enterprises wouldn't tolerate it, but the barrier is commercial rather than legal.
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I don’t agree that this is an Apple hating thread. Its commentary on a pretty despicable action that Apple is taking.
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#296Earlier quoted context omitted.
They must be looking at the revenue Claude Code is making on Mac and thinking “Why aren’t we getting 30% of that?” Wouldn’t be surprised if macOS starts locking down CLI tools towards an App Store model too.
I'm not sure Claude Code is making enough for Apple to take notice & drastically alter their CLI like that? CC has 100-150k users across all platforms, paying $200-1200/yr each. Even if every developer is on the top tier Max plan, and on MacOS, that's $180mn in revenue at Anthropic. So even in the most optimistic scenario, that's only ~$50mn revenue for Apple at a 30% take. That pales in comparison to the hardware &…
[1]: https://www.anthropic.com/news/anthropic-acquires-bun-as-cla...
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#297Apps bad. Web good. Why did we let mobile go down the one-app-per-website path?
When iPhone came out the sentiment was clearly opposite. The “sweet solution” was ridiculed and workarounds found. When web caught up, it was plagued with self inflicted performance issues. And eventually Apple decided to not invest in good PWA support. I was an app advocate for a long time, now I made a PWA and it’s maybe 90% there. But you still get behaviors that you can not fix. IMO the worst however is products…
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#298Just stop publishing the app, not every little thing needs an app. What the use for the app anyway? Notifications and apple pay?
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#299Just stop publishing the app, not every little thing needs an app. What the use for the app anyway? Notifications and apple pay?
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#3004% of Patreon iOS users. That's how many use the legacy system Apple is insisting they remove. The other 96% already are using IAP.
I'm curious what percentage of creators chose which