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Apple to soon take up to 30% cut from all Patreon creators in iOS app

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281–290 of 944 posts

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#281
post #243

Earlier quoted context omitted.

I'm running a small service, sub 150 users, no online signup kind of business, B2B. Small EU country. 95% of users ask 'do you have an mobile app?' in first 5 minutes of onboarding. Telling them how to install a PWA (and what it is and so forth) is an uphill battle. Unfortunately App Stores rule the non technical crowd.

To many users, an app seems to be perceived as the blessed way to access the web. While on a mobile, they are mostly a way to organize symlinks or bookmarks. Except, off course a web browser does its best to protect the user while most apps don't. Meanwhile I continue doing the Lords work by telling kids that apps are not the internet. Hopefully, that 95% percentage will eventually decrease.

It's not users who are pushing this. It started off with just superfluous but optional apps of websites. Now every year I find there is something I used to be able to do, which I now must own a smartphone to do. And it's not just getting discounts at coffee chains, it's increasingly stuff like accessing healthcare plan benefits, or verifying my identity for banking

A few sites throw up a blocking screen to download the app, which disappears once you spoof a desktop UA. But the big problem is businesses now having no web interface at all

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#282
post #273

I don't get it. Apple is the top 3 most valuable companies in the WORLD. THE WORLD. They act like a greedy friend that would ask you to pay back $1.54 for a meal of $1500, because you ordered a side of fries which they did not eat. Aren't they making the majority of their money from selling hardware and iCloud subscriptions? Why they go on and milk developers, who make apps FOR THEIR ECOSYSTEM?!

> greedy friend that would ask you to pay back $1.54 for a meal of $1500 30% is not that.

Analogy =\= Precise Maths

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#284

Why would anyone use Patreon’s app?

Why would you think reality shows so many people using patreon app?

I genuinely don’t know, which is why I asked. Even on mobile I only ever use the website and can see literally no benefit whatsoever to there being an app.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#286
post #188
post #132

Earlier quoted context omitted.

I may regret asking but what is your solution, then?

My (user) solution would be to use Patreon on the web, or on Android. No one is forcing you to use specifically the native Apple app. On top of that Patreon is a closed centralized platform that's bound to have issues like this and that's where I very much prefer using protocols (vs platforms) that enable the same. There are very similar solutions to Patreon, but based on nostr and related protocols. What is your sol…

> On top of that Patreon is a closed centralized platform that's bound to have issues like this and that's where I very much prefer using protocols (vs platforms) that enable the same. There are very similar solutions to Patreon, but based on nostr and related protocols.

The problem here isn't that Patreon is centralized, but that the app store is. Apple could easily require a cut from any app using nostr and related protocols. Or simply ban them altogether.

Not saying government mandates are ideal, but I don't see any other way to force some sense into Apple (or Google). App stores should be some sort of independent institutions (non-profits) but companies have no incentive to cede that revenue. Until that happens, best not download from app stores unless absolutely necessary.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#287
post #243
post #203

Just stop publishing the app, not every little thing needs an app. What the use for the app anyway? Notifications and apple pay?

I'm running a small service, sub 150 users, no online signup kind of business, B2B. Small EU country. 95% of users ask 'do you have an mobile app?' in first 5 minutes of onboarding. Telling them how to install a PWA (and what it is and so forth) is an uphill battle. Unfortunately App Stores rule the non technical crowd.

This is not an accident. This is exactly why Apple (and Google also) have made the PWA experience bad for years. They must force users to believe their app store is the only source of programs.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#289

Earlier quoted context omitted.

Apps are more sticky. Users forget about websites more easily

Patreon isn't something you need to be checking all the time, though, unless you patronise a LOT of people. It can pretty much be a "setup and forget" kinda deal.

A lot of people pay for the exclusive content which is curated on Patreon and their app.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#290

Apps bad. Web good. Why did we let mobile go down the one-app-per-website path?

> Why did we let mobile go down the one-app-per-website path?

Because the web is still barely usable for anything more complex than showing a few lines of static text and an image?

Because for almost as long as (modern) mobile apps exist the web was even less usable?

Because even now you can whip up a fast complex mobile app with 60fps animations and native behaviours probably in minutes? While on the web you're lucky if you can figure out which state/animation/routing library du jour isn't broken beyond all hope?

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