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Apple to soon take up to 30% cut from all Patreon creators in iOS app

macrumors.com

261–270 of 944 posts

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#261

Apps bad. Web good. Why did we let mobile go down the one-app-per-website path?

Web is much better when the data should be public. Apps are much better when any kind of data privacy is required.

The trouble is, market forces always try and push things the other way.

The Reddit App for example is totally unnecessary. It's just public web content and should be a website.

SaaS on the other hand shouldn't really be a thing at all. I have no idea why anyone thinks it's a good idea for their private data and app state to be on a cloud somewhere they don't control.

Note that this does not preclude the use of cloud services that users can control e.g. by specifiying trusted endpoints. I'm trying to build the idea of "data locality first" software. I.e. you know where your data are and where they aren't.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#262
post #257
post #203

Just stop publishing the app, not every little thing needs an app. What the use for the app anyway? Notifications and apple pay?

> What the use for the app anyway? Works offline?

a) does it actually work offline (seems unlikely for a payment app, although I guess it could batch stuff)?

b) if so, does it work any better than a web app can offline?

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#263

How long until they make the argument that they're entitled to 30% of your salary because you use Apple hardware to do your work?

But what about my banking app! I think it’s only fair Apple take 30% on every transaction I make. After all they put in a huge amount of work validating and making sure my banking app is safe and functional.

Edit: Maybe I am greedy now, but it would be nice if large transactions like say buying a house only would cost me a 15% transaction fee to Apple.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#266
post #232

How long until they make the argument that they're entitled to 30% of your salary because you use Apple hardware to do your work?

They must be looking at the revenue Claude Code is making on Mac and thinking “Why aren’t we getting 30% of that?” Wouldn’t be surprised if macOS starts locking down CLI tools towards an App Store model too.

I'm not sure Claude Code is making enough for Apple to take notice & drastically alter their CLI like that? CC has 100-150k users across all platforms, paying $200-1200/yr each. Even if every developer is on the top tier Max plan, and on MacOS, that's $180mn in revenue at Anthropic. So even in the most optimistic scenario, that's only ~$50mn revenue for Apple at a 30% take.

That pales in comparison to the hardware & subscription revenues Apple brings in by being a dev-friendly OS.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#267
post #19

What are you going to do about it? Use Android?

Well. I own an iPhone, a Macbook, Airpods, Apple Watch. I'm in the Apple ecosystem since the last 16 years.

Unfortunately, due to their behavior in the latest years, I'm not going to buy anything Apple anymore.

Fortunately for me, I prefer Linux to MacOS so I never have been totally tied in the Apple ecosystem and I know how to leave the boat without a lot of hassle.

I'm really saddened because they know how to make great products when they want to. It's just infuriating that everything that is shitty in their products is never due to randomness or bugs or whatever, but ALWAYS because they decided to fuck you.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#268
post #207

You can be the patron of a creator and Apple in the same time! Jokes aside, this is awful...I like/use Apple products but this unacceptable, I hope everyone dodges this and pays through the website

Another outstanding decision vetted by Tim Cook. In all seriousness, finance people see everything through the lens of margins and money primarily. Since any company's function is to deliver value to its shareholders, if allowed, bean counters will scorch the earth for it. Ultimately, this is at odds on how Jobs approached things, i.e., money was not the end all be all.

Tim Cook is usually good at politics, which doesn't seem to be the case here. Nobody other some CNBC guests really gets too upset when they take 30% from tinder, music or mobile gaming companies. And those types of apps run by unpopular large companies make up the majority of App Store revenue.

However, newspapers and content creators are popular in a way that carries political weight. It'd be wise for Apple exempt these categories and write off the few hundred million in forgone revenue as a political expense.

For example allowing the NYT or Joe Rogan to have nice paid apps with no fees would be a much more effective use of money than the same amount in political donations.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#269

How long until they make the argument that they're entitled to 30% of your salary because you use Apple hardware to do your work?

You joke, but legally they could. If game engines can charge a licence fee as a % of revenue from games developed on those engines, then legally there's not much to stop apple doing the same. Of course consumers and enterprises wouldn't tolerate it, but the barrier is commercial rather than legal.

[flagged]

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#270

This means Apple is literally going to take nearly 3x in fees from Patreon's customers than Patreon is taking from their own customers. My understanding is that the reason the number 30% is so magical is a historical anomaly. When software was physically distributed back in the day, 15% of the MSRP was reserved for the distributor and another 15% for the retailer. When these digital marketplaces were set up, the comp…

30% might be fair when you have a choice of either marketing and selling your app yourself, or just using an app store to do everything for you. But when you are forced to use the app store, things get really stupid really fast.

Apple still insists that the app store "provides value" for developers. They simply can't comprehend the harsh reality that these days, for most developers, the app store isn't the godsend service that helps their app get discovered, but instead an asinine bureaucratic obstacle they have to clear, and then regularly attend to, to have an iOS app at all.

The Mac app store, being optional for developers, is a good example of how much people actually want something like this.

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