When the App Store first launched I think 30% was pretty fair fee for Apple to collect, but that was a long time ago, and before IAP/Subscriptions. Apple might still be entitled to some percentage but they've expanded to cover more and more things (like this Patreon change or Kindle back in the day) and now we have moved far, far beyond the pale. Apple (perhaps like all corporations but I'm focusing on Apple) is a gr…
30% was always excessive. I suspect developers are looking for these workaround because of the 30%. If Apple had asked for, say, 10%, would there be as many developers looking for loopholes? I don't know. Apple perhaps should ask for compensation for "vouching for" the developer's app, hosting the app, distributing the app. But Steam shows us another model where the developer themselves pay a modest up-front cost to…
But now iOS is the most popular computing platform in the US. We no longer _have_ an option to ignore it.
And 30% is just crazy. And it's _on_ _top_ of all other expenses: Apple hardware that you need to buy to develop for iOS, $100 per year subscription fee, overhead of using Apple's shitty tools, etc.