Apple to soon take up to 30% cut from all Patreon creators in iOS app
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Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#2Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#3My understanding is that the reason the number 30% is so magical is a historical anomaly. When software was physically distributed back in the day, 15% of the MSRP was reserved for the distributor and another 15% for the retailer. When these digital marketplaces were set up, the companies just said "well, we're the distributor and the retailer, so we'll keep both". Forgetting the fact that the cost to distribute and retail the software is literally pennies on the dollar of what it used to be.
I think the irony in this case is that this is a greed problem of their own making. When Steve Jobs announced that apps on the original iPhone would only be $1-$3, he set off the first enshittification crisis in the software industry. In 2008, Bejeweled cost $19.99 if you wanted to buy it on the PC. On the iPhone it was $0.99! This artificially low anchor price is what kicked off the adoption of ad and subscription driven software models in the first place.
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#4But from past threads in a Linux Forum, seems this only applies to people using the Apple IOS App for Patreon. Not sure if using Apple Laptops.
But if you use Patreon's WEB Site directly, the fee cannot be collected by Apple.
That was my take anyways.
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#5I thought that already happened :) But from past threads in a Linux Forum, seems this only applies to people using the Apple IOS App for Patreon. Not sure if using Apple Laptops. But if you use Patreon's WEB Site directly, the fee cannot be collected by Apple. That was my take anyways.
If they weren’t a public company, you’d think they were the mob. I’ll never trust the Apple ecosystem ever again
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#6This means Apple is literally going to take nearly 3x in fees from Patreon's customers than Patreon is taking from their own customers. My understanding is that the reason the number 30% is so magical is a historical anomaly. When software was physically distributed back in the day, 15% of the MSRP was reserved for the distributor and another 15% for the retailer. When these digital marketplaces were set up, the comp…
Of course the retailer margin is never actually 50%. That's theoretical if 100% of product is sold at MSRP. Actual retail margins are about 25% because of sales, write-offs, et cetera.
OTOH when there's a sale in Steam, they still get their full cut (of the reduced price).
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#7I thought that already happened :) But from past threads in a Linux Forum, seems this only applies to people using the Apple IOS App for Patreon. Not sure if using Apple Laptops. But if you use Patreon's WEB Site directly, the fee cannot be collected by Apple. That was my take anyways.
Moreover, the fee only applies to the subscriptions made using Apple's payment system. That being said, in most jurisdictions their payment system is the only one developers can use in an app. IMHO, this is the real problem.
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#8This means Apple is literally going to take nearly 3x in fees from Patreon's customers than Patreon is taking from their own customers. My understanding is that the reason the number 30% is so magical is a historical anomaly. When software was physically distributed back in the day, 15% of the MSRP was reserved for the distributor and another 15% for the retailer. When these digital marketplaces were set up, the comp…
My understanding was that the retailer margin was 50% and the distributor margin was 10%. So Apple/Steam/etc went "half of 60% is a great deal". Of course the retailer margin is never actually 50%. That's theoretical if 100% of product is sold at MSRP. Actual retail margins are about 25% because of sales, write-offs, et cetera. OTOH when there's a sale in Steam, they still get their full cut (of the reduced price).
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#9Apple (perhaps like all corporations but I'm focusing on Apple) is a greedy company that has massively lost it's way. Tim Cook support fascists and/or anything to improve the bottom line, especially if it increases "services" [0]. Alan Dye (thank god he is now busy screwing up Meta) shipped the worst UI revamp I've seen in a while from a company Apple's size and the iOS/iPadOS/visionOS/macOS software is all in dire straits. And they managed to do all of this while alienating developers left and right and playing chicken with governments around the world [0] instead of relaxing their hold on their platforms.
But who cares? The stock price went up. /s
I was overjoyed to see Alan Dye leave (and Jony Ive) and hope that we don't have to wait too much longer to bid Tim Cook adieu. Whoever takes over next has a lot of work ahead to dig out of the hole Tim Cook dug for Apple.
Tim Cook might be the best thing for shareholders but he has been horrible for product quality (software and hardware) and for democracy.
[0] Pay no attention to how much of services revenue came from the Google search deal with the majority of the rest coming from casinos for children and adults alike.
[1] Like the EU DMA, which, I have publicly and privately voiced my dislike of parts of it but Apple has no one to blame but themselves. By keeping a white-knuckle grip on their revenue they forced governments across the world to pass laws (often bad IMHO) that fragment and confuse the entire iOS market.
Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app
#10Sad, mean, and pointless