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Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

tetrisbench.com

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Re: Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

#4
Very cool! I am a good Tetris player (in the top 10% of players) and wanted to give brick yeeting against an LLM a spin.

Some feedback: - Knowing the scoring system is helpful when going 1v1 high score

- Use a different randomization system, I kept getting starved for pieces like I. True random is fine, throwing a copy of every piece into a bag and then drawing them one by one is better (7 bag), nearly random with some lookbehind to prevent getting a string of ZSZS is solid, too (TGM randomizer)

- Piece rotation feels left-biased, and keeps making me mis-drop, like the T pieces shift to the left if you spin 4 times. Check out https://tetris.wiki/images/thumb/3/3d/SRS-pieces.png/300px-S... or https://tetris.wiki/images/b/b5/Tgm_basic_ars_description.pn... for examples of how other games are doing it.

- Clockwise and counter-clockwise rotation is important for human players, we can only hit so many keys per second

- re-mappable keys are also appreciated

Nice work, I'm going to keep watching.

Re: Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

#5
There are some concepts clashing here.

I mean, if you let the LLM build a testris bot, it would be 1000x better than what the LLMs are doing. So yes, it is fun to win against an AI, but to be fair against such processing power, you should not be able to win. It is only possible because LLMs are not built for such tasks.

Re: Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

#7

Very cool! I am a good Tetris player (in the top 10% of players) and wanted to give brick yeeting against an LLM a spin. Some feedback: - Knowing the scoring system is helpful when going 1v1 high score - Use a different randomization system, I kept getting starved for pieces like I. True random is fine, throwing a copy of every piece into a bag and then drawing them one by one is better (7 bag), nearly random with so…

The worst thing is that the delayed auto shift is slightly off and it messes my finesse. (I used to play competitive tetris as well, but between getting older -> worse reflexes and vision problems I can't really play anymore. Weirdly, finesse muscle memory is still working.)

I don't think the goal is to make a PvP simulator, it would be too easy to cheese or do weird strategies. It's mostly for LLMs to play.

Re: Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

#9
post #7

Very cool! I am a good Tetris player (in the top 10% of players) and wanted to give brick yeeting against an LLM a spin. Some feedback: - Knowing the scoring system is helpful when going 1v1 high score - Use a different randomization system, I kept getting starved for pieces like I. True random is fine, throwing a copy of every piece into a bag and then drawing them one by one is better (7 bag), nearly random with so…

The worst thing is that the delayed auto shift is slightly off and it messes my finesse. (I used to play competitive tetris as well, but between getting older -> worse reflexes and vision problems I can't really play anymore. Weirdly, finesse muscle memory is still working.) I don't think the goal is to make a PvP simulator, it would be too easy to cheese or do weird strategies. It's mostly for LLMs to play.

Hello fellow Tetris nerd with a -sort username :)

On the topic of reflexes decaying (I'm getting there, in my late 30s): Have you played Stackflow? It's a number go up roguelite disguised as an arcade brick stacking game, but the gravity is low enough that it is effectively turn based. More about 'deck' building, less about chaining PCs and C-Spins.

Re: Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

#10

Very cool! I am a good Tetris player (in the top 10% of players) and wanted to give brick yeeting against an LLM a spin. Some feedback: - Knowing the scoring system is helpful when going 1v1 high score - Use a different randomization system, I kept getting starved for pieces like I. True random is fine, throwing a copy of every piece into a bag and then drawing them one by one is better (7 bag), nearly random with so…

I actually grew up playing the Spectrum HoloByte version of Tetris for PC, which only lets you rotate in one direction. As a result, I ended up playing NES Tetris for years as a kid before realizing it lets you rotate clockwise / counterclockwise!

https://en.wikipedia.org/wiki/Tetris_(Spectrum_HoloByte)

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