I am a bit said that it is always Doom. Now ... I played the game when I was young. It was addictive. I don't think it was a good game but it was addictive. And somewhat simple. So what is the problem then? Well ... games have gotten a lot bigger, often more complicated. Trying to port that to small platforms is close to impossible. This makes me sad. I think the industry, excluding indie tech/startups, totally lost…
Doom has been ported to an earbud
31–40 of 143 posts
Re: Doom has been ported to an earbud
#32Does this means you can run a doom instance on each bud? Is it viable to make a distributed app to use the computing power of both buds at once?
Re: Doom has been ported to an earbud
#33I am a bit said that it is always Doom. Now ... I played the game when I was young. It was addictive. I don't think it was a good game but it was addictive. And somewhat simple. So what is the problem then? Well ... games have gotten a lot bigger, often more complicated. Trying to port that to small platforms is close to impossible. This makes me sad. I think the industry, excluding indie tech/startups, totally lost…
Re: Doom has been ported to an earbud
#34I am a bit said that it is always Doom. Now ... I played the game when I was young. It was addictive. I don't think it was a good game but it was addictive. And somewhat simple. So what is the problem then? Well ... games have gotten a lot bigger, often more complicated. Trying to port that to small platforms is close to impossible. This makes me sad. I think the industry, excluding indie tech/startups, totally lost…
It's Doom in part because it's a significantly popular game, that was open sourced, with low resource requirements (but not too low to be trivial), with an innovative custom engine that people find interesting, originally created by a person who many respect or admired growing up, and the game itself is cool. And now there is enough inertia to keep choosing it.
Re: Doom has been ported to an earbud
#35On a tangent: I remember reading John Carmak saying that as game engines became more complex, he had to relinquish the idea of writing all the (engine) code himself, and start to rely on other folks contributions as well (this was in an interview after the release of Doom 3). I wonder what his feelings are in this age of AI.
Re: Doom has been ported to an earbud
#36I am a bit said that it is always Doom. Now ... I played the game when I was young. It was addictive. I don't think it was a good game but it was addictive. And somewhat simple. So what is the problem then? Well ... games have gotten a lot bigger, often more complicated. Trying to port that to small platforms is close to impossible. This makes me sad. I think the industry, excluding indie tech/startups, totally lost…
The value of being small for most users almost doesn't exist. If you have bandwidth limits then yeah download size is important but most don't.
So the only meaningful change optimizations make is "will it run well enough" and "does it fit on my disk".
Put more plainly "if it works at all it doesn't matter" is how most consumers (probably correctly) treat performance optimizations/installation size.
The sacrifices you talk about were made at explicit request of consumers. Games have to be "long enough" and the difference between enough game loop and grinding is a taste thing. Games have to be "pretty" and for better or worse stylized takes effort and is a taste thing (see Wind Waker) while fancy high res lighting engines are generally recognized as good.
I will say though while being made by indies means they are optimized terribly the number of stylized short games is phenomenally high it can just be hard to find them.
Especially since it is difficult for an hour or two game to be as impactful as a similar length movie so they tend to not be brought up as frequently.
Re: Doom has been ported to an earbud
#37> Earbuds don't have displays, so the only way to transfer data to/from them is either via bluetooth, or the UART contact pads. Bluetooth is pretty slow, you'd be lucky to get a consistent 1mbps connection, UART is easily the better option. Does this means you can run a doom instance on each bud? Is it viable to make a distributed app to use the computing power of both buds at once?
Using them for distributed computation though? interesting use of free will xD
Re: Doom has been ported to an earbud
#38Re: Doom has been ported to an earbud
#39Whenever I see another supposedly menial device including enough general purpose hardware to run Doom, I wonder whether I should think of that as a triumph of software over hardware or an economic failure to build cheaper purpose-built hardware for things like sending audio over a radio.
Or a third option - an economic success that economies of scale have made massively capable hardware the cheapest option for many applications, despite being overkill.
Re: Doom has been ported to an earbud
#40- Society continues to produce more and more powerful devices.
- More and more of these devices begin running Doom.
- When this reaches the saturation point, society becomes Doom.