Show HN: New 3D Mapping website - Create heli orbits and "playable" map tours.
11–18 of 18 posts
Re: Show HN: New 3D Mapping website - Create heli orbits and "playable" map tours.
#12Consider a slower default rotation speed, esp. on your front page backdrop as you must be considerate of users with movement based nausea. Further consider generating a looping video for the backdrop on the hope page since it's a non-interactive element and could be optimized.
Re: Show HN: New 3D Mapping website - Create heli orbits and "playable" map tours.
#13Re: Show HN: New 3D Mapping website - Create heli orbits and "playable" map tours.
#14I'm kind of surprised the economics of this work out, like a google map load costs 0.7 cents and I doubt he's getting that much in ad revenue. Or is the iframe free since he's not customizing it?
Re: Show HN: New 3D Mapping website - Create heli orbits and "playable" map tours.
#15I'm kind of surprised the economics of this work out, like a google map load costs 0.7 cents and I doubt he's getting that much in ad revenue. Or is the iframe free since he's not customizing it?
Re: Show HN: New 3D Mapping website - Create heli orbits and "playable" map tours.
#16I'm kind of surprised the economics of this work out, like a google map load costs 0.7 cents and I doubt he's getting that much in ad revenue. Or is the iframe free since he's not customizing it?
The things we do for love...
Re: Show HN: New 3D Mapping website - Create heli orbits and "playable" map tours.
#17You're maybe on the path, but I'd recommend smoothing out the camera movement when going from point to point, and rather than go direct from point to point, you can calculate smooth arcs between almost any point.
This may be difficult in the Google Maps API, we built our own renderer, camera, etc.
I'm VERY surprised that the Google Maps API is priced in such a way that you can actually afford this if it got any amount of scale.
Happy to answer any questions if I can help.
Re: Show HN: New 3D Mapping website - Create heli orbits and "playable" map tours.
#18As the founder of https://ayvri.com , I thought/hoped you were taking over where we left off. You're maybe on the path, but I'd recommend smoothing out the camera movement when going from point to point, and rather than go direct from point to point, you can calculate smooth arcs between almost any point. This may be difficult in the Google Maps API, we built our own renderer, camera, etc. I'm VERY surprised that the…