Apple Screentime. 100 settings. If you crack the code it works. One wrong setting and the childs device is as open as a book.
Bugs Apple loves
331–340 of 550 posts
Re: Bugs Apple loves
#332Re: Bugs Apple loves
#333Earlier quoted context omitted.
Apple also makes it a biznatch to make a developer account separate from your personal account. In Apple's ideal world, multiple accounts should in no circumstance ever exist. I, in an ideal world, would agree with this. But we live in this world, where Apple bans accounts for redeeming legitimate gift cards.
And yet Apple CREATED the multiple-accounts problem for millions of people by implementing their idiotic "Apple ID must be an E-mail address" policy. So of course people thought that when they changed jobs, cable companies, or whatever... they needed to create a new Apple ID with their new E-mail address. This was reinforced when Apple further stupidified their policy by requiring your ID to be a WORKING E-mail addre…
Re: Bugs Apple loves
#334Re: Bugs Apple loves
#335Earlier quoted context omitted.
It feels like Apple lacks the institutional vocabulary to even think about fixing old bugs. The way the releases are structured, there’s a “zero bugs” day where all bugs are ceremonially kicked out of the current release, and the level of quality is deemed to be “what we’re shipping with”. On that day, it’s not like the bugs are fixed, they’re just bulk-modified to target “future os release” and that’s that. Then the…
> But that’s ok because big rewrite of subsystem is gonna ship next release and it’ll probably make all the bugs invalid, right? Right? Well, it certainly won’t have more bugs, right? Right? They keep doing them, but I wonder to what degree these rewrites are necessary, and whether your average Apple engineer is aware that they end up with more bugs and vulnerabilities than they started. Surely they've gotta know?
Large-scale software is hard. So hard nobody's really managed to do it well. By large-scale I don't mean "a lot of users" or "a large deployment"... I mean "a lot of engineers". Once the number of engineers gets large enough, they start making decisions that make the product worse, more bloated, more buggy, and no human is capable of keeping it in check, because the sheer amount of activity in the code is so large you can't possibly keep up with it. And the worst part is that orgs try to solve this by... hiring more engineers to wrangle the complexity. By this point you're already sunk, there's no going back.
Re: Bugs Apple loves
#336Earlier quoted context omitted.
The article lists very obvious functional regressions (that I use everyday), I would not have missed them.
I can't believe that anyone in the world has had Airdrop work for them perfectly, every time, every day. It has a less than 50% success rate with me, and that makes it sound better than it is.
Re: Bugs Apple loves
#337Re: Bugs Apple loves
#338Earlier quoted context omitted.
> …since I switch between languages. You can easily switch between keyboard’s languages in the globe icon close to the spacebar.
Can't find it. I can see the keyboard layout per language but not actual languages. One layout is enough for all of my languages.
Re: Bugs Apple loves
#339Earlier quoted context omitted.
And they had it solved! 3D Touch worked perfectly – you pushed the screen hard to get a cursor, moved it to the start of the selection, and pushed hard again to drag to the end. They killed it because "not all iPhones had the hardware to support it" or something.
You can still get a cursor by holding down space bar.
Re: Bugs Apple loves
#340The macOS login screen is broken since basically forever. Opening a macbook lid and choosing another user than the one already selected is a PITA. I can't even remember it working. And I have the issue on 3 macbooks.