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Show HN: isometric.nyc – giant isometric pixel art map of NYC

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Re: Show HN: isometric.nyc – giant isometric pixel art map of NYC

#21
post #8

> This project is far from perfect, but without generative models, it couldn’t exist. There’s simply no way to do this much work on your own, Maybe, though a guy did physically carve/sculpt the majority of NYC: https://mymodernmet.com/miniature-model-new-york-minninycity...

I got a recommended video in Youtube just the other day, where a bunch of users made NYC in Minecraft at a 1:1 scale: https://www.youtube.com/watch?v=ZouSJWXFBPk

Granted, it was a team effort, but that's a lot more laborious than a pixel-art view.

Re: Show HN: isometric.nyc – giant isometric pixel art map of NYC

#24
post #21
post #8

> This project is far from perfect, but without generative models, it couldn’t exist. There’s simply no way to do this much work on your own, Maybe, though a guy did physically carve/sculpt the majority of NYC: https://mymodernmet.com/miniature-model-new-york-minninycity...

I got a recommended video in Youtube just the other day, where a bunch of users made NYC in Minecraft at a 1:1 scale: https://www.youtube.com/watch?v=ZouSJWXFBPk Granted, it was a team effort, but that's a lot more laborious than a pixel-art view.

Related:

New York City is being recreated at 1:1 scale inside Minecraft

https://news.ycombinator.com/item?id=46665589

Re: Show HN: isometric.nyc – giant isometric pixel art map of NYC

#26
I was most surprised by the fact that it only took 40 examples for a Qwen finetune to match the style and quality of (interactively tuned) Nano Banana. Certainly the end result does not look like the stock output of open-source image generation models.

I wonder if for almost any bulk inference / generation task, it will generally be dramatically cheaper to (use fancy expensive model to generate examples, perhaps interactively with refinements) -> (fine tune smaller open-source model) -> (run bulk task).

Re: Show HN: isometric.nyc – giant isometric pixel art map of NYC

#27
post #8

> This project is far from perfect, but without generative models, it couldn’t exist. There’s simply no way to do this much work on your own, Maybe, though a guy did physically carve/sculpt the majority of NYC: https://mymodernmet.com/miniature-model-new-york-minninycity...

Huh, the linked instagram account is no longer available :/

I still see it at https://www.instagram.com/minninycity04, with two video posts

Re: Show HN: isometric.nyc – giant isometric pixel art map of NYC

#29
post #9

I see you used Gemini-CLI some but no mention of Antigravity. Surprising for a Googler. Reasons?

I used antigravity a bit, but it still feels a bit wonky compared to Cursor. Since this was on my own time, I'm gonna use the stuff that feels best. Though, by the end of the project I wasn't touching an IDE at all.

Re: Show HN: isometric.nyc – giant isometric pixel art map of NYC

#30

Appreciate that writeup. Very detailed insights into the process. However those conclusions left me on the fence about whether I 'liked' the project. The conclusions about 'unlocking scale' and commodity content having zero value. Where does that leave you and this project? Does it really matter that much that the project couldn't exist without genAI? Maybe it shouldn't exist then at all. As with alot of the areas AI…

At the risk of rehashing the same conversation over and over again, I think this is true of every technology ever.

Personally I'm extremely excited about all of the creative domains that this technology unlocks, and also extremely saddened/worried about all of the crafts it makes obsolete (or financially non-viable)...

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