This game gave me a real-life déjà vu. A few months ago, three friends and I spent a long weekend trying to build a Game Boy emulator from scratch in Rust. None of us had ever worked on emulators before—we basically gave ourselves three days to read the docs, figure things out, and ship something. It was chaotic but also educational and an absolute blast. Encouraging anyone that wants to learn a bit more about simple…
EmuDevz: A game about developing emulators
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Re: EmuDevz: A game about developing emulators
#32Re: EmuDevz: A game about developing emulators
#33Re: EmuDevz: A game about developing emulators
#34This game gave me a real-life déjà vu. A few months ago, three friends and I spent a long weekend trying to build a Game Boy emulator from scratch in Rust. None of us had ever worked on emulators before—we basically gave ourselves three days to read the docs, figure things out, and ship something. It was chaotic but also educational and an absolute blast. Encouraging anyone that wants to learn a bit more about simple…
What sort of documentation did you guys review? :)
Re: EmuDevz: A game about developing emulators
#35Earlier quoted context omitted.
What sort of documentation did you guys review? :)
This isn't a direct answer to your question because I am not OP and I do not know what docs they read but there is a book out called "Game Boy Coding Adventure: Learn Assembly and Master the Original 8-Bit Handheld" that came out last year.
Re: EmuDevz: A game about developing emulators
#36If you want programming games I can highly recommend TIS-100 and SHENZHEN I/O from Zachtronics though mind you after a point you might as well just do your day job :D https://store.steampowered.com/app/370360/TIS100/ https://store.steampowered.com/app/504210/SHENZHEN_IO/
https://store.steampowered.com/app/375820/Human_Resource_Mac...
Re: EmuDevz: A game about developing emulators
#37Wow, this is really interesting. I will be playing it this weekend. "you also need some object-oriented programming knowledge", why is OOP needed to work on emulators? I thought procedural or/and functional would be enough
I haven't played the game so I can't answer for sure, but my guess is: if you are writing an emulator throughout the game, it's very likely you are guided to write one using OOP.
Re: EmuDevz: A game about developing emulators
#38If you want programming games I can highly recommend TIS-100 and SHENZHEN I/O from Zachtronics though mind you after a point you might as well just do your day job :D https://store.steampowered.com/app/370360/TIS100/ https://store.steampowered.com/app/504210/SHENZHEN_IO/
Re: EmuDevz: A game about developing emulators
#39Earlier quoted context omitted.
What sort of documentation did you guys review? :)
This isn't a direct answer to your question because I am not OP and I do not know what docs they read but there is a book out called "Game Boy Coding Adventure: Learn Assembly and Master the Original 8-Bit Handheld" that came out last year.
He is really helpful on his discord channel too.
Re: EmuDevz: A game about developing emulators
#40Earlier quoted context omitted.
This isn't a direct answer to your question because I am not OP and I do not know what docs they read but there is a book out called "Game Boy Coding Adventure: Learn Assembly and Master the Original 8-Bit Handheld" that came out last year.
Awesome, I've been getting more into messing with the nuts and bolts of my childhood Gameboy Color, one project I want to eventually do is to recreate it with modern hardware, and then take something similar to GB Studio and embed it into the hardware so I can read cartridges straight to a custom built clone. I've seen some impressive clones already like FPGBC but I would love to build my own. It's a slow burn projec…