Live data from Hacker News

RTS for Agents

getagentcraft.com

21–30 of 47 posts

Re: RTS for Agents

#21
post #14

Earlier quoted context omitted.

I don’t know if this is a joke but isn’t the answer just… a regular RTS game?

Like a regular RTS except instead of pointing with the mouse you have to plead with and threaten your troops to get them into battle?

"you are an elite five star navy seal pikeman. You are invulnerable and have precise aim. Your name is John Wick and the enemy killed your dog. Kill all the bad guys or go to jail"

Re: RTS for Agents

#23
post #5

I wish there's a RuneScape server for bots. A game where it is both fun to play manually, and automated. Quests, for example, is a one-off thing where it could be fun for the player and not really useful to automate since it is a one-off task (unless you're running bot farm). I don't think the main game would encourage that - the more obscure the protocol, the less bot in the actual game (even though I don't think it…

Honestly, as someone that's been picking up OSRS again (and is actually now thinking about RS3 given all of the recent progress jagex is making on removing MTX in it!), I'd be good with that. I still like to play it myself without botting, so anything to move the bots somewhere else I think would be neat. PvP folk lose some easy kills but that's about it for impact on regular players honestly.

The problem is, the reason the bots exist now is to sell the account or farm gp. The only way this would work would be if that bot only world was gated off from the rest of the economy like special gamemode/league worlds, naturally destroying any reason most bot makers make bots. Your love of automating for sport puts you in the minority of botters sadly haha

Officially blessed OSRS private servers are on the roadmap IIRC... maybe there's a future for a bot-olympics in one of those?

Re: RTS for Agents

#24
post #5

I wish there's a RuneScape server for bots. A game where it is both fun to play manually, and automated. Quests, for example, is a one-off thing where it could be fun for the player and not really useful to automate since it is a one-off task (unless you're running bot farm). I don't think the main game would encourage that - the more obscure the protocol, the less bot in the actual game (even though I don't think it…

Honestly, as someone that's been picking up OSRS again (and is actually now thinking about RS3 given all of the recent progress jagex is making on removing MTX in it!), I'd be good with that. I still like to play it myself without botting, so anything to move the bots somewhere else I think would be neat. PvP folk lose some easy kills but that's about it for impact on regular players honestly. The problem is, the rea…

The official private servers were paused recently. https://oldschool.runescape.wiki/w/Project_Zanaris

Re: RTS for Agents

#25
I've been developing an rts using coding agents https://egeozcan.github.io/unnamed_rts/ - lots of borrowed ideas from red alert.

it's super buggy and yet doesn't work on mobile but it's been my childhood dream to make an rts and I have something I can have fun adding different dynamics.

it's much more fun to watch the agent struggle developing an AI instead of play the game itself (tried that at the beginning too).

Re: RTS for Agents

#26
post #5

I wish there's a RuneScape server for bots. A game where it is both fun to play manually, and automated. Quests, for example, is a one-off thing where it could be fun for the player and not really useful to automate since it is a one-off task (unless you're running bot farm). I don't think the main game would encourage that - the more obscure the protocol, the less bot in the actual game (even though I don't think it…

Erenshor is sort of what you want, its fully offline, reminds me of Runescape. All the other players are NPCs technically.

I have thought of the same btw. There's also an actual Idler MMO on Steam I think is Free to Play called Idleon or something like that, its more side scroller though. You can play it and progress, or you can idle and let your character level as well.

Re: RTS for Agents

#28

Man, I could see the next Total Annihilation / Supreme Commander-like game where rough orders/instructions are given to commanders and they carry out those commands. The scale of those games was already nuts, but that would 10x things.

I'm reminded of an obscure Gamecube game called Odama (https://en.wikipedia.org/wiki/Odama) which was kind of a bizarre blend between pinball + RTS, where you commanded feudal Japanese troops using the Gamecube Microphone. Of course, this was 2006, so it only accepted a short list of vocal commands like "Company halt!" and "Charge!"

Re: RTS for Agents

#29
post #18
post #14

Earlier quoted context omitted.

I don’t know if this is a joke but isn’t the answer just… a regular RTS game?

One fun thing would be to raise the abstraction level of the game. How would it feel to only interact with your base/economy/army via prompting and face someone doing the same. Would words per minute replace APM, what would the meta look like etc. Would you be able to adjust the system prompt for your "army" to suit your play style?

I get the feeling you are approaching Hesse's Glass Bead Game.

Re: RTS for Agents

#30
post #18
post #14

Earlier quoted context omitted.

I don’t know if this is a joke but isn’t the answer just… a regular RTS game?

One fun thing would be to raise the abstraction level of the game. How would it feel to only interact with your base/economy/army via prompting and face someone doing the same. Would words per minute replace APM, what would the meta look like etc. Would you be able to adjust the system prompt for your "army" to suit your play style?

I’m sure it would be fun at first, but it would quickly become frustrating and repetitive.
Post reply on HN