Earlier quoted context omitted.
I think it's because they already had proven capture hardware, harvest, and processing workflows. But yes, you can easily use iPhones for this now.
Looks great by the way, i was wondering if there’s a file format for volumetric video captures
Gaussian Splatting – A$AP Rocky "Helicopter" music video
131–140 of 278 posts
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#132In another setting, it looks like ass, but lo-fi, glitchy shit is perfectly compatible with hip-hop aesthetic. Good track though.
The technology is impressive, but the end result… Weapons-grade brainrot. I’m curious what other artists end up making with it.
This is clearly an artistic statement, whether you like the art or not. A ton of thought and time was put into it. And people will likely be thinking and discussing this video for some time to come.
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#133Hi, I'm David Rhodes, Co-founder of CG Nomads, developer of GSOPs (Gaussian Splatting Operators) for SideFX Houdini. GSOPs was used in combination with OTOY OctaneRender to produce this music video. If you're interested in the technology and its capabilities, learn more at https://www.cgnomads.com/ or AMA. Try GSOPs yourself: https://github.com/cgnomads/GSOPs (example content included).
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#134Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#135Super cool to read but can someone eli5 what Gaussian splatting is (and/or radiance fields?) specifically to how the article talks about it finally being "mature enough"? What's changed that this is now possible?
1. Create a point cloud from a scene (either via lidar, or via photogrammetry from multiple images) 2. Replace each point of the point cloud with a fuzzy ellipsoid, that has a bunch of parameters for its position + size + orientation + view-dependent color (via spherical harmonics up to some low order) 3. If you render these ellipsoids using a differentiable renderer, then you can subtract the resulting image from th…
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#136Hi, I'm David Rhodes, Co-founder of CG Nomads, developer of GSOPs (Gaussian Splatting Operators) for SideFX Houdini. GSOPs was used in combination with OTOY OctaneRender to produce this music video. If you're interested in the technology and its capabilities, learn more at https://www.cgnomads.com/ or AMA. Try GSOPs yourself: https://github.com/cgnomads/GSOPs (example content included).
[flagged]
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#137Super cool to read but can someone eli5 what Gaussian splatting is (and/or radiance fields?) specifically to how the article talks about it finally being "mature enough"? What's changed that this is now possible?
I think this tech has become "production-ready" recently due to a combination of research progress (the seminal paper was published in 2023 https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) and improvements to differentiable programming libraries (e.g. PyTorch) and GPU hardware.
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#138Hi, I'm David Rhodes, Co-founder of CG Nomads, developer of GSOPs (Gaussian Splatting Operators) for SideFX Houdini. GSOPs was used in combination with OTOY OctaneRender to produce this music video. If you're interested in the technology and its capabilities, learn more at https://www.cgnomads.com/ or AMA. Try GSOPs yourself: https://github.com/cgnomads/GSOPs (example content included).
Hi David, have you looked into alternatives to 3DGS like https://meshsplatting.github.io/ that promise better results and faster training?
However, surface-based constraints can prevent thin surfaces (hair/fur) from reconstructing as well as vanilla 3DGS. It might also inhibit certain reflections and transparency from being reconstructed as accurately.