Really amazing video. Unfortunately this article is like 60% over my head. Regardless, I actually love reading jargon-filled statements like this that are totally normal to the initiated but are completely inscrutable to outsiders. "That data was then brought into Houdini, where the post production team used CG Nomads GSOPs for manipulation and sequencing, and OTOY’s OctaneRender for final rendering. Thanks to this c…
Gaussian Splatting – A$AP Rocky "Helicopter" music video
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Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#102Tangential, but I've been exploring gaussian splatting as a photographic/artistic medium for a while, and love the expressionistic quality of the model output when deprived of data. https://bayardrandel.com/gaussographs/
Loving this; great work! Do you talk about the process anywhere in more depth?
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#103Earlier quoted context omitted.
Why is that “cool” or desirable?
Because expertise, love, and care cut across all human endeavor, and noticing those things across domains can be a life affirming kind of shared experience.
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#104Earlier quoted context omitted.
Couldn’t you just use iphone pros for this? I developed an app specifically for photogrammetry capture using AR and the depth sensor as it seemed like a cheap alternative. EDIT: I realize a phone is not on the same level as a red camera, but i just saw iphones as a massively cheaper option to alternatives in the field i worked in.
I think it's because they already had proven capture hardware, harvest, and processing workflows. But yes, you can easily use iPhones for this now.
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#105Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#106Hi, I'm David Rhodes, Co-founder of CG Nomads, developer of GSOPs (Gaussian Splatting Operators) for SideFX Houdini. GSOPs was used in combination with OTOY OctaneRender to produce this music video. If you're interested in the technology and its capabilities, learn more at https://www.cgnomads.com/ or AMA. Try GSOPs yourself: https://github.com/cgnomads/GSOPs (example content included).
From the article: >Evercoast deployed a 56 camera RGB-D array Do you know which depth cameras they used?
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#107Earlier quoted context omitted.
Hi, I'm one of the creators of GSOPs for SideFX Houdini. The gist is that Gaussian splats can replicate reality quite effectively with many 3D ellipsoids (stored as a type of point cloud). Houdini is software that excels at manipulating vast numbers of points, and renderers (such as Octane) can now leverage this type of data to integrate with traditional computer graphics primitives, lights, and techniques.
Can you put "Gaussing splats" in some kind of real world metaphor so I can understand what it means? Either that or explain why "Gaussian" and why "splat". I am vaguely aware of stuff like Gaussian blur on Photoshop. But I never really knew what it does.
Blurring is a convolution or filter operation. You take a small patch of image (5x5 pixels) and you convolve it with another fixed matrix, called a kernel. Convolution says multiply element-wise and sum. You replace the center pixel with the result.
https://en.wikipedia.org/wiki/Box_blur is the simplest kernel - all ones, and divide by the kernel size. Every pixel becomes the average of itself and its neighbors, which looks blurry. Gaussian blur is calculated in an identical way, but the matrix elements follow the "height" of a 2D Gaussian with some amplitude. It results in a bit more smoothing as farther pixels have less influence. Bigger the kernel, more blurrier the result.There are a lot of these basic operations:
https://en.wikipedia.org/wiki/Kernel_(image_processing)
If you see "Gaussian", it implies the distribution is used somewhere in the process, but splatting and image kernels are very different operations.
For what it's worth I don't think the Wikipedia article on Gaussian Blur is particularly accessible.
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#108Hi, I'm David Rhodes, Co-founder of CG Nomads, developer of GSOPs (Gaussian Splatting Operators) for SideFX Houdini. GSOPs was used in combination with OTOY OctaneRender to produce this music video. If you're interested in the technology and its capabilities, learn more at https://www.cgnomads.com/ or AMA. Try GSOPs yourself: https://github.com/cgnomads/GSOPs (example content included).
Can such plugin be possible for Davinci Resolve, to have merge of scene captured from two iPhones with spatial data, into 3D scene? With M4 that shouldn’t be problem?
(I'm not the author.)
You can train your own splats using Brush or OpenSplat
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#109To be honest it looks like it was rendered in an old version of Unreal Engine. That may be an intentional choice - I wonder how realistic guassian splatting can look? Can you redo lights, shadows, remove or move parts of the scene, while preserving the original fidelity and realism? The way TV/movie production is going (record 100s of hours of footage from multiple angles and edit it all in post) I wonder if this is…
Re: Gaussian Splatting – A$AP Rocky "Helicopter" music video
#110Hi, I'm David Rhodes, Co-founder of CG Nomads, developer of GSOPs (Gaussian Splatting Operators) for SideFX Houdini. GSOPs was used in combination with OTOY OctaneRender to produce this music video. If you're interested in the technology and its capabilities, learn more at https://www.cgnomads.com/ or AMA. Try GSOPs yourself: https://github.com/cgnomads/GSOPs (example content included).