After Apple suddenly discontinued Aperture, which left users like me with huge complex photo archives hanging, I will never trust any professional software tool from Apple again. It is a disaster that I still haven't fully recovered from. I've learned my lesson — all my archives will now be maintained by me, in file structures, with metadata in text files.
Apple Creator Studio
301–310 of 461 posts
Re: Apple Creator Studio
#302I still miss Aperture. Photos is a far cry still, many years later. Lightroom never matched Aperture's organizational abilities for libraries with tens of thousands of RAW photos.
I’ve been waiting to see what happens with Photomator, and the fact that it’s not being included in anyway here makes me think it might not survive? Either that, or it’s gonna be heavily integrated into Photos…
Re: Apple Creator Studio
#303I am still waiting for "XCode for iPadOS", where we can have a Smalltalk like approach to development, beyond what Swift Playgrounds allows for.
Unless Apple gets off several high horses regarding code signing and, more importantly, app containerization; any Xcode for iPadOS is going to be useless. Like, imagine Xcode without custom build steps or third-party compilers. The larger problem is that the iPad has a dual nature. At the launch of the product, Apple positioned it as a netbook killer - i.e. a simplified computer for specific tasks, one where the lock…
It isn't about doing and publishing apps without having to buy a mac.
Rather having a more powerful development experience that isn't as constrained as Swift Playgrounds, useful for prototyping ideas.
I do not care if in a similar vein, to a Smalltalk like environment I would always need to run the app from inside the dev env, and then use a Mac, or some cloud build workflow if I ever would like to actually publish it.
Just like I use several other coding on the go environments.
Re: Apple Creator Studio
#304It's $12.99/mo or $129/yr for a subscription that includes Final Cut Pro, Logic Pro, Pixelmator Pro, Motion, Compressor, MainStage, Keynote, Pages, and Numbers Educational discount with verification required drops the price to $2.99/mo / $29.99/yr. The regular-price subscription includes family sharing, education price does not. One-time purchase versions remain available: Final Cut Pro ($299.99), Logic Pro ($199.99)…
Re: Apple Creator Studio
#305Earlier quoted context omitted.
Final Cut Pro X has been available for purchase (at the same price, IIRC) for well over a decade now. Pro feathers were ruffled at the time they leapt from FCP7 to FCPX: the $299 price point was something like 1/4 of the going rate for its predecessors, was Apple planning to abandon its pros for the consumer market? Well. Here we are almost 15 years later, and if you paid the one-time price back then, you're still ge…
That is true, but it is also true that FinalCut lost big time against DaVinci for all semi-professional users which are exactly FinalCut's main target group. I'd argue that it is very likely that Final Cut X+1 was Apple's plan. It just did not pan out and they were busy with other things. Now they made the first step correcting that (or cutting the losses, depending how you want to see it).
I’m hand waving there because I’m not a pro but my neighbor is and I don’t recall the details.
But I’m curious how you see FC also lost in semi pro to Davinci specifically.
Re: Apple Creator Studio
#306Re: Apple Creator Studio
#307Earlier quoted context omitted.
It's pretty clever that they keep the "pay one time" option still alive while announcing the availability of subscription, so anyone who says "Boo, not you too Apple" can easily be shut down with "You still have the option to buy it!" instead of leaving those critics without answers. Of course, they'll eventually remove the option to buy the software by paying once, I think everyone can see the writing on the wall, b…
Office 365 - the subscription version of Office - was released in 2011. Microsoft still offers a one time purchase of Office. There is precedent for Bigcorp keeping a one time purchase version and offer a prescription.
he writing is on the wall, they will remove it sooner or later.
Re: Apple Creator Studio
#308After Apple suddenly discontinued Aperture, which left users like me with huge complex photo archives hanging, I will never trust any professional software tool from Apple again. It is a disaster that I still haven't fully recovered from. I've learned my lesson — all my archives will now be maintained by me, in file structures, with metadata in text files.
Re: Apple Creator Studio
#309Earlier quoted context omitted.
It's pretty clever that they keep the "pay one time" option still alive while announcing the availability of subscription, so anyone who says "Boo, not you too Apple" can easily be shut down with "You still have the option to buy it!" instead of leaving those critics without answers. Of course, they'll eventually remove the option to buy the software by paying once, I think everyone can see the writing on the wall, b…
Final Cut Pro X has been available for purchase (at the same price, IIRC) for well over a decade now. Pro feathers were ruffled at the time they leapt from FCP7 to FCPX: the $299 price point was something like 1/4 of the going rate for its predecessors, was Apple planning to abandon its pros for the consumer market? Well. Here we are almost 15 years later, and if you paid the one-time price back then, you're still ge…
And that's despite Apple having zero interest in doing things that don't ultimately make them money.
I have a theory for how sales of these one-time-purchase yet indefinitely-updated apps happens to work out positively on Apple's balance sheet, while it doesn't for most other large players right now.
And that's that, due to Apple's vertical integration (they make the hardware, they make the OS that runs on the hardware, they make the apps that run on the OS) — and due to these apps only targeting their own OSes+hardware, with no consideration of portability to other platforms — a lot (like 90+%) of the "enablement" work for these apps ends up time-budgeted as OS work, rather than apps work.
Or, I guess, to be more charitable, you could say that Apple's engineers develop first-party apps not just to sell them, but at least in part to drive the development of the OS as a developer platform. You could even describe the OS frameworks as the product, and the apps themselves as the byproduct. (In that lens, the only reason FCP would cost anything at all is to avoid accusations of anti-competitive behavior.)
Re: Apple Creator Studio
#310Pages, Numbers and Keynote are the first apps I bin whenever I'm setting up a new Mac. Would people actually pay money for them?
Keynote is so much better for presentations that PowerPoint it's not even funny. But if you're not doing presentations, I can understand dumping it. I do like to have Pages because it means I don't have to bother with Word's annoying ribbon interface and Copilot AI when I'm writing...though sounds like that may be changing?
So not only is it a far quicker way to make a PPT than using Powerpoint. I also see it used for making presentation videos, interactive PDFs and even animated GIFs/HTML5 animations.
The number of motion graphics marketing videos I see which are actually just Keynote files exported to video is impressive.