I'm adding drug-development features, and polish to my open-source molecule viewer and editor, Molchanica: https://www.athanorlab.com/molchanica . Source code, in rust: https://github.com/David-OConnor/molchanica I've split out its building blocks into their own libraries on crates.io, for anyone building other bio or chem software. I don't think anyone uses them at this time.
Ask HN: What are you working on? (January 2026)
261–270 of 914 posts
Re: Ask HN: What are you working on? (January 2026)
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#264Short and sufficient version here: https://doi.org/10.5281/zenodo.17288906
Extended version here: https://go.expinent.com/VlChn65
Re: Ask HN: What are you working on? (January 2026)
#265For the past month I’ve been working on a creative / VFX / 3D tool that connects Apple devices into an all-in one node editor: https://subjectivedesigner.com/
With it, you can build interactive experiences, connect device sensors, compose shaders with AI models, orchestrate real-time data flows, and create projects that span across the entire Apple ecosystem. I’m posting about it regularly on social media and you can see some of it here: https://x.com/sxpstudio (Though it’s still early and most content is on socials thus far).
It’s done fully in SwiftUI + metal and also a good occasion to ramp up on agentic-powered software engineering. So far it’s been a lot of fun and working really great for me. And to be clear I’m absolutely not talking about vibe coding :-)
Re: Ask HN: What are you working on? (January 2026)
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#269Re: Ask HN: What are you working on? (January 2026)
#270Similar to Cameo but hyper specialised for league of legend streamers, if this shows some traction we'll expand to other games, and then to other industries (think a tennis star reviews one of your tennis points, beats out a generic happy birthday message?)