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Ask HN: What are you working on? (January 2026)

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151–160 of 914 posts

Re: Ask HN: What are you working on? (January 2026)

#151
Still working away on a free, completely offline transcription app that's available on all platforms with CUDA support as well.

https://blazingbanana.com/work/whistle

Currently tidying up some internal code (also removing the larger model on mobile platforms) and implementing proper diarization (who said what) so that it can be used for more than just personal dictation.

My iOS developer account is _finally_ approved so it will be available through the proper app store soon.

Re: Ask HN: What are you working on? (January 2026)

#153
Continuing to work on Minifeed (https://minifeed.net/), a directory, reader, and search engine for personal blogs. The indexing & searching backend in Typesense, and I'm moving from their paid managed cloud service[0] to a self-hosted VM. It was very easy to start with the reasonably priced managed service, but with the number of feeds/posts growing, I have decided to self-host it. I'm also using Typesense Dashboard, a nice visual tool to do basic administration [1].

Overall, Minifeed keeps chugging along, fetching new posts every day from almost 2k feeds. I'm hoping to find some nice and ethical monetization strategy for it this year.

[0] https://cloud.typesense.org/

[1] https://github.com/bfritscher/typesense-dashboard

Re: Ask HN: What are you working on? (January 2026)

#155
post #122

Over the holidays I was building a wooden birdhouse with a Unifi Protect camera and a small web interface that automatically identifies the birds and shows me a simple overview over which type of bird visited how many times. Birdhouse: https://img.notmyhostna.me/cRQ1gJfZCHjQKwFrgKQj UI: - https://img.notmyhostna.me/Hnw4qcvbg1ZQCrFxzGMn - https://img.notmyhostna.me/62TFwSXSRRbCfxDz297h - https://img.notmyhostna.me/40q…

"birdhomie" 10/10 naming skilz :)

Re: Ask HN: What are you working on? (January 2026)

#157
I'm getting ready to release a re-creation of an old mobile game that got delisted after the devs sold it to a company that subsequently ruined it.

The stack is Babylon + React + Capacitor, which was easy to step into as a full-stack dev with zero game building experience. Currently seeing what I can do to fix some performance issues, though it still works decently for a graphics heavy incremental/idle game.

Beta is still open for Test Flight. Can sign up via https://blossom-beta.blindsignals.io

Re: Ask HN: What are you working on? (January 2026)

#158
I am working on an failure proof introduction to Lisp/Scheme for imperative programmers. I always thought there was something unapproachable about Lisp. But I finally figured it out, and I want to document my path for people like me. It's going to be great. Expect to be done in a week or so!

Re: Ask HN: What are you working on? (January 2026)

#159
post #94

I have been porting over my favorite Erlang library "Bitcask" to Rust. https://git.sr.ht/~tombert/feocask Called "feocask" cuz feo means "ugly" in Spanish and FeO to mean Iron Oxide for Rust. I thought it was funny. I will admit that I had help from Codex, but I did write most of it myself, and I think the design is coming out kind of neat. I have a very strict "no lock" policy [1], including lockfiles, and this shou…

fyi the project appears to be private :)

You are right...fixed! Still kind of learning the sourcehut UI.
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