Code and Let Live
21–30 of 195 posts
Re: Code and Let Live
#22I want something like this, but running on my own box. I now have a Linux box with plenty of RAM and storage under my desk. (It happens to be an NVIDIA DGX Spark, but I'm not really interested in passing the GPU through to these sandboxed VMs; I know that's not practical anyway.) Maybe I'll see if I can hack together a local solution like this using Firecracker.
Re: Code and Let Live
#23This sounds great and it's roughly what exe.dev is doing too. Coincidence?
Not really. One of the primary features of sprites.dev that I don't see anywhere on exe.dev is a fast way to create and restore checkpoints, like a git repo for your entire VM. This is needed for sandboxes if you don't want to throw them away and start over when something goes wrong. With sprites.dev you can create an additional checkpoint and then turn Claude Code (or your preferred agent) loose to do anything. Even…
Re: Code and Let Live
#24Unsure if it's an intended typo: `rm -rf $HMOE/bin`
Re: Code and Let Live
#25Re: Code and Let Live
#26I spun one up, started a server on port 8080, ran `sprite url`, it gave me a URL, that URL just has `{ "error": "unauthorized" }`. How am I supposed to access it?
It requires your api token by default.
Re: Code and Let Live
#27This alone was worth the upvote!
Re: Code and Let Live
#28I spun one up, started a server on port 8080, ran `sprite url`, it gave me a URL, that URL just has `{ "error": "unauthorized" }`. How am I supposed to access it?
sprite url update --auth public It requires your api token by default.
I'd love to adopt this for all my development (which I currently do using rented cloud instances, so I'm pretty comfortable with the remote development paradigm). I'm especially excited about the snapshot/clone pattern, and have (this past week) been researching solutions for exactly this problem.
Hope you launch multiple regions for this ASAP. Will be watching.
Re: Code and Let Live
#29I want something like this, but running on my own box. I now have a Linux box with plenty of RAM and storage under my desk. (It happens to be an NVIDIA DGX Spark, but I'm not really interested in passing the GPU through to these sandboxed VMs; I know that's not practical anyway.) Maybe I'll see if I can hack together a local solution like this using Firecracker.