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Multiplayer HTML5 Indie RPG Game

rpg.mo.ee

1–10 of 18 posts

Re: Multiplayer HTML5 Indie RPG Game

#3
Seems to handle the traffic pretty well. Right now the game is poorly explained so it's hard to tell if it's any fun, but it seems like it could be good.

To the dev: Why 8 canvases? Did you find that you get better performance that way?

Also, putting level 13 enemies right near the starting area seems like a really poor idea. You should add a level indicator.

Re: Multiplayer HTML5 Indie RPG Game

#4

Seems to handle the traffic pretty well. Right now the game is poorly explained so it's hard to tell if it's any fun, but it seems like it could be good. To the dev: Why 8 canvases? Did you find that you get better performance that way? Also, putting level 13 enemies right near the starting area seems like a really poor idea. You should add a level indicator.

Actually I did some testing and 8 canvases seemed to be the fastest for this kind of gameplay. Using some buffering/etc.

Will change the map a bit ;)

Re: Multiplayer HTML5 Indie RPG Game

#5

Seems to handle the traffic pretty well. Right now the game is poorly explained so it's hard to tell if it's any fun, but it seems like it could be good. To the dev: Why 8 canvases? Did you find that you get better performance that way? Also, putting level 13 enemies right near the starting area seems like a really poor idea. You should add a level indicator.

Not the dev, but multiple canvases can improve performance by reducing redraws. This is best used with scenes with small moving sprites over a large mostly-static background (like the submission).
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