It's hard to justify Tahoe icons
451–460 of 984 posts
Re: It's hard to justify Tahoe icons
#452Earlier quoted context omitted.
MacOS 26 highlights were... and this was _Apple's_ opening modal... "Icons that look like shit!" and "Notification summaries that may not be correct!" In general I feel as if Apple's software feels buggier and less solid lately across my iPhone and my computers. Won't be upgrading the personal computer for as long as possible
I finally talked my company into letting me swap out my MacBook pro for some little Dell. After the last year of updates, my Mac has stopped resuming from sleep reliably, everything is ugly, they took the already barely usable (imo) finder and system settings and found exciting new ways to make them worse. Sadly corporate security means os updates were not optional. I've never really liked macOS but it feels like som…
been using a Mac for years, and to this day I don't know how it's possible to navigate directories using Finder. It only has shortcuts for a few folders by default (photos, documents...) and doesn't have a button to navigate to the parent folder. I have literally no idea how to get to my home directory, I need to use the CLI
Re: It's hard to justify Tahoe icons
#453Re: It's hard to justify Tahoe icons
#454Earlier quoted context omitted.
> But lately, over the past 5 or 10 years, it seems to me that perfection in UI is just as arbitrary and mutable as people's tastes and preferences. No. Perfection exists, but it's not how something works or looks. Perfection is stability. A bad solution that you know inside and out is preferable to a "better" solution that you have to spend time to think about every time you use it.
No, it's not. Otherwise any old solution that does not change would be good.
Yes, it is. UI is not not about stable form, alone.
> Otherwise any old solution that does not change would be good.
UI design is nuanced, regardless of the large number of people who dismiss it as borderline irrelevant. eg The most common used elements should be the easiest to recognize and access. Culture driving change is the most useful, while random association is less useful and statistically worse for user experience.
Apple has taken a great leap in misinterpreting that if the most common functions benefit from iconography, there must be a benefit the icons convey, as opposed to the other way around. It's disturbing.
Re: It's hard to justify Tahoe icons
#455It's hard to justify Liquid Glass in general. The wastefulness of flat design (in terms of space) married with the visual excess of skeuomorphism, but without even providing any affordances (does the sidebar being raised give you any new information on how to use a sidebar? No). If you're a designer at a top 10 S&P 500 company making 6 figures, you owe it to yourself to have some love for your craft. If a PM tells yo…
More than likely designers are making up work to justify their jobs. Not good for your career if you admit the desktop interface was perfected in ~1995.
Re: It's hard to justify Tahoe icons
#456Most of the people I work with use Macs and never talk about the UI being good or bad. And boy, do we talk about insignificant crap that pisses us off. They just don’t care about menu icon alignment or whether the design follows 1992 guidelines. This thread feels like classic HN bikeshedding. The article itself is nearly 5,000 words about menu icons. Menu icons! Yes, the inconsistencies exist. Yes, they could be bett…
Re: It's hard to justify Tahoe icons
#457Earlier quoted context omitted.
> author, please either make the snowflakes less distracting or toggleable They already did, as the grandparent comment already explained: >> TBF, you can turn it off by clicking on the snowflake icon in the top right corner.
Did you see what happens when you do? I wouldn’t say it improves readability.
Re: It's hard to justify Tahoe icons
#458Earlier quoted context omitted.
Alan Dye ruined everything at Apple, no idea how he clung on for so long. You know he designed the horrible ios7 as well? https://www.youtube.com/watch?v=YSzjcVZXolc https://tjkelly.com/blog/ios-7-sucks/ And he also takes credit for the dynamic island. It is an assault on my senses to see everything constantly moving around on my screen. I have been working with Macs since 1995, but this year is my first using Pixel…
You know he designed the horrible ios7 as well? I don't think that's fully accurate, unless you have a link that confirms it? That Dye designed it, I mean, not that it was horrible... Jony Ive was the head of design at that point (both hardware and UI). Wikipedia says Dye "contributed greatly to the design language of iOS 7" but Ive would have had final say. Certainly at the time as I recall it, iOS 7 was seen as Ive…
Re: It's hard to justify Tahoe icons
#459I used to be a die hard UI perfectionist. I thought there were perfect UIs, and that you could go more or less away from or toward perfection with choices. But lately, over the past 5 or 10 years, it seems to me that perfection in UI is just as arbitrary and mutable as people's tastes and preferences. It's hard to admit it to myself, but I think my love for the early Mac OS and Windows 9x UIs was mere puppy love at f…
I've seen this logic (and similar) posted often and i disagree. By this logic, for example, i should find Windows 3.1 the best UI but actually i think Windows 2000 was peak Windows. Similarly i think Snow Leopard to be peak Mac OS X (i include macOS here) and while it was the first Mac OS X i used, i think i was old enough at the time to not be affected by nostalgia much (and it wasn't that long ago). Also there are…
For example, I also am old enough to have used DOS before Windows 3.1 came out, which was my first GUI. When Windows 95 came out, it was a clear improvement, but retained the same principles as Windows 3.1 began. Windows 98 iterated on it, and Windows 2k perfected it in my eyes.
So that when Windows XP came out, it abandoned the principles, going for a look that felt cartoonish and childish to me, but for others was perhaps casual and inviting. It was during this time that I discovered Compiz and other Linux eye candy, and although it abandoned the fundamental principles that Win 3.1 planted, it almost admitted this with pride, submitting a new set of principles altogether.
So when Windows Vista came out, clearly trying to compete in the arena of that new set of principles of beauty, I was ambivalent but mostly impressed. That's when I found out about Mac OS X, which Compiz et al. were clumsily imitating, and I fell in love with them, which I realized had perfected those principles before Microsoft and Linux even began to imitate them.
It almost seems like the same concept as the original purpose of MMA (mixed martial arts). There is a perfection particularly to a set of principles. You can be the best at boxing, or the best at Brazilian Jui-Jitsu, and it's almost comparing apples to oranges because they're so fundamentally different that they don't actually mix well (the current UFC being proof that the experiment has failed and created a monster).
It's the same reason movies exist like Home Front: it's that age old question, "who would win if ...", in this case London gangsters vs Southern American gangsters. Or Freddy vs Jason, or Alien vs Predator. I wish I could remember more, because those are some of the most interesting types of movies, with different real human cultures being pit against each other. Like David and Goliath, the top champions of two cultures facing off for the world to see.
I think MacPaint is one of the most beautifully designed GUIs ever created.
Re: It's hard to justify Tahoe icons
#460I've just gone through the rather painful and protracted process of reverting from Tahoe to Sequoia.'Reverting' rather than 'downgrading' since Tahoe is in no sense an upgrade. I consider myself quite tolerant of UX quirks, iPhones are still pleasant to use, particularly if you select 'reduce motion' from the accessibility settings. Tahoe though, bugs aside, is just genuinely unpleasant to use and interact with. By f…