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Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

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Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

#51

I used to do that exact job 10 years ago (without AI, obviously). I figure that career would be very different now. There was something exciting about sleuthing out how those old machines worked: we used a black box approach, sending in test samples, recording the output, and comparing against the digital algorithm’s output. Trial and error, slowly building a sense of what sort of filter or harmonics could bend a wav…

It will be the future for sure, software as a tool for everyone.

While there is something lost in prompting, people will always seek out first-principles so they can understand what they are commanding and controlling, especially as old machines become new machines with new capabilities not even imaginable before due to the old software complexity wall.

Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

#52
Very nice work. I’m curious: what kinds of projects are you guys currently working on that genuinely push you out of your comfort zone?

I had a small epiphany a couple of weeks ago while thinking about robot skin design: using conductive 3D-printed structures whose electrical properties change under strain, combined with electrical impulses, a handful of electrodes, a machine-learning model to interpret the measurements, and computational design to optimize the printed geometry.

While digging into the literature, I realized that what I was trying to do already has a name: proprioception via electrical impedance tomography. It turns out the field is very active right now.

https://www.cam.ac.uk/stories/robotic-skin

That realization led me to build a Bergström–Boyce nonlinear viscoelastic parallel rheological simulator using Taichi. This is far outside my comfort zone. I’m just a regular programmer with no formal background in physics (apart from some past exposure to Newton-Raphson).

Interestingly, my main contribution hasn’t been the math. It’s been providing basic, common-sense guidance to my LLM. For example, I had to explicitly tell it which parameters were fixed by experimental data and which ones were meant to be inferred. In another case, the agent assumed that all the red curves in the paper I'm working with referred to the same sample, when they actually correspond to different conducting NinjaFlex specimens under strain.

Correcting those kinds of assumptions, rather than fixing equations, was what allowed me to reproduce the results I was seeking. I now have an analytical, physics-grounded model that fits the published data. Mullins effect: modeled. Next up: creep.

We’ll see how far this goes. I’ll probably never produce anything publishable, patentable, or industrial-grade. But I might end up building a very cheap (and hopefully not that inaccurate), printable proprioceptive sensor, with a structure optimized so it can be interpreted by much smaller neural networks than those used in the Cambridge paper.

If that works, the gesture will have been worth it.

Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

#53
post #47
post #38

Earlier quoted context omitted.

Indeed, same questions few days ago when somebody shared a "generated" NES emulator. We have to make this answered when sharing otherwise we can't compare.

At some point the llm ingested a few open source NES emulators and many articles on their architecture. So i question the llm creativity involved with these types examples. Probably also for dsps.

> i question the llm creativity involved with these types examples.

Indeed but to be fair I'm not sure anybody claimed much "creativity" only that it worked... but that itself is still problematic. What does it mean to claim it even manage to implement an alternative if we don't have an easy way to verify?

Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

#54

Earlier quoted context omitted.

Sure, where one is ignorant of the other. That’s not a pro.

A pro is someone who makes money doing their profession.

Pro as in pros and cons, not as in professional.

Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

#55
post #38

How can you say it's a 100% faithful recreation if you've never programmed DSP before?

Indeed, same questions few days ago when somebody shared a "generated" NES emulator. We have to make this answered when sharing otherwise we can't compare.

I’m not claiming a 100% faithful physical recreation in the strict scientific sense.

If you look at my other comment in this thread, my project is about designing proprioceptive touch sensors (robot skin) using a soft-body simulator largely built with the help of an AI. At this stage, absolute physical accuracy isn’t really the point. By design, the system already includes a neural model in the loop (via EIT), so the notion of "accuracy" is ultimately evaluated through that learned representation rather than against raw physical equations alone.

What I need instead is a model that is faithful to my constraints: very cheap, easily accessible materials, with properties that are usually considered undesirable for sensing: instability, high hysteresis, low gauge factor. My bet is that these constraints can be compensated for by a more circular system design, where the geometry of the sensor is optimized to work with them.

Bridging the gap to reality is intentionally simple: 3D-print whatever geometry the simulator converges to, run the same strain/stress tests on the physical samples, and use that data to fine-tune the sensor model.

Since everything is ultimately interpreted through a neural network, some physical imprecision upstream may actually be acceptable, or even beneficial, if it makes the eventual transfer and fine-tuning on real-world data easier.

Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

#56

I was hoping that the video was a walkthrough of your process - do you think you might share that at some point? > I'm not a programmer anymore. I'm something else now. I don't know what it is but it's multi-disciplinary, and it doesn't involve writing code myself--for better or worse! Yes, I agree. I think the role of software developer is going to evolve into much more of an administrative, managerial role, dealing…

As someone who works at a place where we do a lot of code analysis and also research AI's effect on code quality, if you do not even so much as look at your code anymore, I do not believe you are creating maintainable, quality software. Maybe you don't need to, or care to, but it's definitely not what's sustainable in long-term product companies.

AI is a force multiplier - it makes bad worse, it _can_ make good better. You need even more engineering disciplines than before to make sure it's the latter and not the former. Even with chaining code quality MCP's and a whole bunch of instructions in AGENTS.md, there's often a need to intervene and course adjust, because AI can either ignore AGENTS.md, or because whatever can pass code quality checks does not always mean the architecture is something that's solid.

That being said, I do agree our job is changing from merely writing code, to more of a managerial title, like you've said. But, there's a new limit - your ability to review the output, and you most definitely should review the output if you care about long-term sustainable, quality software.

Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

#57
post #40

Earlier quoted context omitted.

Maybe the OP has the hardware and can compare the sound both subjectively and objectively? Does it have to be 100% exact copy to be called the same? (Individual electronic components are never the same btw)

The OP didn't clarify. But if there's a claim of 100% faithful recreation, I'd expect something to back it up, like time- and frequency-domain comparisons of input and output with different test signals. Or at least something . But there isn't anything. The video claims: "It utilizes the actual DSP characteristics of the original to bring that specific sound back to life." The author admits they have never programmed…

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Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

#58

Earlier quoted context omitted.

Small business owners not being aware of maintenance hell in large org codebases, yes, is that a problem? I work for a large org and maintenance hell is my job, so I see both sides I think.

I’m a small business owner and solo developer on that business. Let’s just say I’d rather know the costs of my choices upfront. I’m sure there is not one small business owner in tech who would turn their nose up at that.

Good points. Works both ways though, you are splitting your time between two worlds, and don't have a fully clear view on the costs of bad choices on a small business

to know this you need to know what processes these businesses have been using for the past decade to run real full time business with full time staff. for example, you don't know just how bad the prior systems were, that the self built systems replaced.

with all due respect you don't have all the info to make the calculation on my world. just as I don't have it for yours.

the same tool that helped me build our systems, is not going to be the same tool that helps you maintain your large code base. But my point is, that I'm on the front line of change, and my guess is it's not going to be limited to my size of business. I don't know what your tool will look like, but I'd bet it's coming

Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

#59

How can you say it's a 100% faithful recreation if you've never programmed DSP before?

I had the hardware for both units and use them extensively so 100% familiar with how they sound.

And I'm not doing it based off of my ears. I know the algorithm, have the exact coefficients, and there was no guesswork except for the potentiometer curves and parts of the room algorithm that I'm still working out, which is a completely separate component of the reverb.

But when I put it up for sale, I'll make sure to go into detail about all that so people who buy it know what they're getting.

Re: Show HN: I used AI to recreate a $4000 piece of audio hardware as a plugin

#60
post #55
post #38

Earlier quoted context omitted.

Indeed, same questions few days ago when somebody shared a "generated" NES emulator. We have to make this answered when sharing otherwise we can't compare.

I’m not claiming a 100% faithful physical recreation in the strict scientific sense. If you look at my other comment in this thread, my project is about designing proprioceptive touch sensors (robot skin) using a soft-body simulator largely built with the help of an AI. At this stage, absolute physical accuracy isn’t really the point. By design, the system already includes a neural model in the loop (via EIT), so the…

Well I'm glad you find new ways to progress on whatever you find interesting.

This honestly though does not help me to estimate if what you claim to be is what it is. I'm not necessarily the audience for either project but my point remains :

- when somebody claims to recreate something, regardless of why and how, it helps to understand how close they actually got.

It's not negative criticism by the way. I'm not implying you did not faithfully enough recreate the DSP (or the other person the NES). I'm only saying that for outlookers, people like me who could be potentially interested, who do NOT have a good understanding of the process nor the initial object recreated, it is impossible to evaluate.

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