Who care what it did. What did you learn? To live is to learn.
to live is to build
Claude wrote a functional NES emulator using my engine's API
21–30 of 95 posts
Re: Claude wrote a functional NES emulator using my engine's API
#22Nice, but NES emulator is one of the most written pet projects anywhere, which makes it considerably less impressive.
Re: Claude wrote a functional NES emulator using my engine's API
#23It’s a shame that the source code isn’t commented and documented more. At the very least, I would see it being helpful to add some documentation for every CPU op code being emulated.
Re: Claude wrote a functional NES emulator using my engine's API
#24I'd be curious in how well it passes 100th Coin's NES accuracy tests https://github.com/100thCoin/AccuracyCoin
Re: Claude wrote a functional NES emulator using my engine's API
#25Re: Claude wrote a functional NES emulator using my engine's API
#26It’s a shame that the source code isn’t commented and documented more. At the very least, I would see it being helpful to add some documentation for every CPU op code being emulated.
If you let it, Claude Code will write a comment for almost every single line of code.
# Assign value of x to y
y = xRe: Claude wrote a functional NES emulator using my engine's API
#27Re: Claude wrote a functional NES emulator using my engine's API
#28Who care what it did. What did you learn? To live is to learn.
Re: Claude wrote a functional NES emulator using my engine's API
#29Earlier quoted context omitted.
When I consider the utility of a hammer, my first priority is to ask what the hammer can teach me.
There are NES emulators aplenty, the only value in writing a new one is pedagogic, for the writer. This endeavor had negative net value.