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Claude wrote a functional NES emulator using my engine's API

carimbo.games

21–30 of 95 posts

Re: Claude wrote a functional NES emulator using my engine's API

#22
post #8

Nice, but NES emulator is one of the most written pet projects anywhere, which makes it considerably less impressive.

Somewhere along the line the AI bros stopped separating training and testing sets. It's great for impressing the villagers

Re: Claude wrote a functional NES emulator using my engine's API

#23
post #3

It’s a shame that the source code isn’t commented and documented more. At the very least, I would see it being helpful to add some documentation for every CPU op code being emulated.

If you let it, Claude Code will write a comment for almost every single line of code.

Re: Claude wrote a functional NES emulator using my engine's API

#25
WASM and the performance seems catastrophically bad (45ms to render a frame on an M4 laptop)? It would be much more impressive if Claude could optimize it into something that someone would actually want to play? Compare this to a random hit from Google, https://jsnes.org/ which has sound, much smaller payload, and runs really fast (The cost of slop is >40X drop in performance? Pick any metric that you care about for your domain perhaps that's what you're going to lose and is the effort to recover that practical with current vibe-coding strategies?

Re: Claude wrote a functional NES emulator using my engine's API

#26
post #23
post #3

It’s a shame that the source code isn’t commented and documented more. At the very least, I would see it being helpful to add some documentation for every CPU op code being emulated.

If you let it, Claude Code will write a comment for almost every single line of code.

    # Assign value of x to y
    y = x

Re: Claude wrote a functional NES emulator using my engine's API

#27
post #14

Who care what it did. What did you learn? To live is to learn.

When I consider the utility of a hammer, my first priority is to ask what the hammer can teach me.

Do you like to read posts about what hammer can do? Especially when it has been done 100 times already.

Re: Claude wrote a functional NES emulator using my engine's API

#29
post #20

Earlier quoted context omitted.

When I consider the utility of a hammer, my first priority is to ask what the hammer can teach me.

There are NES emulators aplenty, the only value in writing a new one is pedagogic, for the writer. This endeavor had negative net value.

How about being entertained by the process?

Re: Claude wrote a functional NES emulator using my engine's API

#30
post #14

Who care what it did. What did you learn? To live is to learn.

When I consider the utility of a hammer, my first priority is to ask what the hammer can teach me.

Do you think that the use of a hammer is an innate skill, and that woodworkers learn nothing from their craft?
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