Claude wrote a functional NES emulator using my engine's API
1–10 of 95 posts
Re: Claude wrote a functional NES emulator using my engine's API
#2Re: Claude wrote a functional NES emulator using my engine's API
#3It’s a shame that the source code isn’t commented and documented more. At the very least, I would see it being helpful to add some documentation for every CPU op code being emulated.
Re: Claude wrote a functional NES emulator using my engine's API
#4https://github.com/willtobyte/NES
Why not use the LLM for more meaningful commit titles & messages as well while you are at it?
Re: Claude wrote a functional NES emulator using my engine's API
#5Git wrote a functional NES emulator for me by simply cloning one of the many publicly available ones!
Re: Claude wrote a functional NES emulator using my engine's API
#6https://github.com/willtobyte/NES
Surprised there's no README file at all.
Re: Claude wrote a functional NES emulator using my engine's API
#7Git wrote a functional NES emulator for me by simply cloning one of the many publicly available ones!
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Re: Claude wrote a functional NES emulator using my engine's API
#8Nice, but NES emulator is one of the most written pet projects anywhere, which makes it considerably less impressive.
Re: Claude wrote a functional NES emulator using my engine's API
#9It’s a shame that the source code isn’t commented and documented more. At the very least, I would see it being helpful to add some documentation for every CPU op code being emulated.
Probably better to look at a human-authored emulator if you want comments containing accurate information anyway.
Re: Claude wrote a functional NES emulator using my engine's API
#10Git wrote a functional NES emulator for me by simply cloning one of the many publicly available ones!
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