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Odin: Moving Towards a New "core:OS"

odin-lang.org

11–20 of 102 posts

Re: Odin: Moving Towards a New "core:OS"

#11
post #3

Odin claims to be pragmatic (what language doesn't lol) but "All procedures that returned allocated memory will require an explicit allocator to be passed". Charitably, is this aimed at c/zig heads?

I'm guessing it's aimed at game development since Vulkan has a similar pattern in every function call (although optional, the driver does it's own allocation if you pass null).

That's a pretty heavyweight pattern. Wouldn't dynamic scope be better?

Re: Odin: Moving Towards a New "core:OS"

#12

I like Odin and hope for it to gain more momentum. I have an important metric for new "systems" languages: does the language allow NULL for it's commonly used pointer type. Rust by default does not (References may _not_ be NULL). Here is where I think Odin makes a mistake. In the linked blog post Odin mentions ^os.File which means pointer to File (somewhat like *FILE in C). Theoretically the pointer can be NULL. In p…

Odin offers a Maybe(T) type which might satisfy your itch. It's sort of a compromise. Odin uses multiple-returns with a boolean "ok" value for binary failure-detection. There is actually quite a lot of syntax support for these "optional-ok" situations in Odin, and that's plenty for me. I appreciate the simplicity of handling these things as plain values. I see an argument for moving some of this into the type-system…

All the standard libraries use naked ^T .

Maybe(T) would be for my own internal code. I would need to wrap/unwrap Maybe at all interfaces with external code.

In my view a huge value addition from plain C to Zig/Rust has been eliminating NULL pointer possibility in default pointer type. Odin makes the same mistake as Golang did. It's not excusable IMHO in such a new language.

Re: Odin: Moving Towards a New "core:OS"

#13
post #6

Earlier quoted context omitted.

> even Zig has methods and interfaces Zig doesn't have interfaces as a language level feature. It uses manually implemented vtables and wrapper methods. You can do the same in Odin with wrapper functions around a vtable.

There's even syntax-sugar for it in Odin with the `->` operator.

Oh, nice. I have to admit I'm not all that familiar with Odin, because I've been all-in on Zig for a long time. I've been meaning to try out a game dev project in Odin for a while though, but haven't had the time.

Re: Odin: Moving Towards a New "core:OS"

#15

Odin claims to be pragmatic (what language doesn't lol) but "All procedures that returned allocated memory will require an explicit allocator to be passed". Charitably, is this aimed at c/zig heads?

How do you allocate memory without an allocator?

Re: Odin: Moving Towards a New "core:OS"

#16

I like Odin and hope for it to gain more momentum. I have an important metric for new "systems" languages: does the language allow NULL for it's commonly used pointer type. Rust by default does not (References may _not_ be NULL). Here is where I think Odin makes a mistake. In the linked blog post Odin mentions ^os.File which means pointer to File (somewhat like *FILE in C). Theoretically the pointer can be NULL. In p…

One thing I think worth considering for systems languages on this point: if you don't want to solve every expressiveness issue downstream of Result/Option/etc from the outset, look at Swift, which has nullable types.

MyObject can't be null. MyObject? can be null. Handling nullability as a special thing might help with the billion-dollar mistake without generating pressure to have a fully fleshed out ADT solution and everything downstream of that.

To people who would dismiss ADTs as a hard problem in terms of ergonomics: Rust makes it less miserable thanks to things like the question-mark shorthand and a bazillion trait methods. Languages like Haskell solve it with a monads + do syntax + operating overload galore. Languages like Scala _don't_ solve it for Result/Option in any fun way and thus are miserable on this point IMHO

Re: Odin: Moving Towards a New "core:OS"

#17
post #16

I like Odin and hope for it to gain more momentum. I have an important metric for new "systems" languages: does the language allow NULL for it's commonly used pointer type. Rust by default does not (References may _not_ be NULL). Here is where I think Odin makes a mistake. In the linked blog post Odin mentions ^os.File which means pointer to File (somewhat like *FILE in C). Theoretically the pointer can be NULL. In p…

One thing I think worth considering for systems languages on this point: if you don't want to solve every expressiveness issue downstream of Result/Option/etc from the outset, look at Swift, which has nullable types. MyObject can't be null. MyObject? can be null. Handling nullability as a special thing might help with the billion-dollar mistake without generating pressure to have a fully fleshed out ADT solution and…

I personally don't enjoy the MyObject? typing, because it leads to edge cases where you'd like to have MyObject??, but it's indistinguishable from MyObject?.

E.g. if you have a list finding function that returns X?, then if you give it a list of MyObject?, you don't know if you found a null element or if you found nothing.

It's still obviously way better than having all object types include the null value.

Re: Odin: Moving Towards a New "core:OS"

#18
post #4

I've been actively toying with Odin in past few days. As a Gopher, the syntax is partially familiar. But as it is a lower level language wiht manual-ish memory management, simple things require much more code to write and a ton of typecasting. Lack of any kind of OOP-ism, like inheritance(bad), encapsulation(ok), or methods(nobrainer), is very spartan and unpleasant in 2025, but that's just a personal preference. I d…

i'm kinda glad it's lacking typical webdev stuff at the moment. if nothing else for developers focus. its absolutely excellent for game development. i have written 2 complete games in odin and working on a third. all using just vendor raylib and absolutely flying. build time, language server, debug cycles. i complete entire features every session, very productive language. i look forward to its maturity

Re: Odin: Moving Towards a New "core:OS"

#19
post #16

I like Odin and hope for it to gain more momentum. I have an important metric for new "systems" languages: does the language allow NULL for it's commonly used pointer type. Rust by default does not (References may _not_ be NULL). Here is where I think Odin makes a mistake. In the linked blog post Odin mentions ^os.File which means pointer to File (somewhat like *FILE in C). Theoretically the pointer can be NULL. In p…

One thing I think worth considering for systems languages on this point: if you don't want to solve every expressiveness issue downstream of Result/Option/etc from the outset, look at Swift, which has nullable types. MyObject can't be null. MyObject? can be null. Handling nullability as a special thing might help with the billion-dollar mistake without generating pressure to have a fully fleshed out ADT solution and…

The Scala solution is the same as Haskell. for comprehensions are the same thing as do notation. The future is probably effect systems, so writing direct style code instead of using monads.

It's interesting that effect system-ish ideas are in Zig and Odin as well. Odin has "context". There was a blog post saying it's basically for passing around a memory allocator (IIRC), which I think is a failure of imagination. Zig's new IO model is essentially pass around the IO implementation. Both capture some of the core ideas of effect systems, without the type system work that make effect systems extensible and more pleasant to use.

Re: Odin: Moving Towards a New "core:OS"

#20
post #16

I like Odin and hope for it to gain more momentum. I have an important metric for new "systems" languages: does the language allow NULL for it's commonly used pointer type. Rust by default does not (References may _not_ be NULL). Here is where I think Odin makes a mistake. In the linked blog post Odin mentions ^os.File which means pointer to File (somewhat like *FILE in C). Theoretically the pointer can be NULL. In p…

One thing I think worth considering for systems languages on this point: if you don't want to solve every expressiveness issue downstream of Result/Option/etc from the outset, look at Swift, which has nullable types. MyObject can't be null. MyObject? can be null. Handling nullability as a special thing might help with the billion-dollar mistake without generating pressure to have a fully fleshed out ADT solution and…

I like to think about how many problems a feature solves to judge whether it's "worth it". I believe that the Sum types solve enough different problems that they're worth it, whereas nullability solves only one problem (the C-style or Java-style null object) the Sum types can solve that with Option and also provide error handling with Result and control flow with ControlFlow among others so that's already a better deal.

Nullability is a good retro-fit, like Java's type erased generics, or the DSL technology to cram a reasonable short-distance network protocol onto the existing copper lines for telephones. But in the same way that you probably wouldn't start with type erased generics, or build a new city with copper telephone cables, nullability isn't worth it for a new language IMO.

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