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Ask HN: Any example of successful vibe-coded product?

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Re: Ask HN: Any example of successful vibe-coded product?

#61

Piece Together is an animated puzzle game that I built with a fairly heavy reliance on agentic coding, especially for scaffolding. I did have to jump in and tweak some things manually (the piece-matching algorithm, responsive design, etc.), but overall I'd wager that LLMs handled about 80% of the work. I've never seen anything like it since the original days of the game "The Island of Dr. Brain" released in the early…

Love this. May a recommend some kind of "disperse pieces to edge" feature/button, (or perhaps automatic behavior, flag-to-enable or not), so that when you zoom-out a bit, you can automatically "disperse" all the pieces to the edge or at least "equally space them" in the available space, etc.

I.e. the problem is a lot of time spent on moving the pieces off-of each other. While this is more pleasent in real-life tactile space, not as much fun when using the computer to have to click-and-drag all the pieces around (of course, sorting them etc, is up to the user, but just some kind of initial "see all the pieces in the space without them overlapping each other to the greatest extent possible depending on the total space avaliable given the current zoom settings" ...

Re: Ask HN: Any example of successful vibe-coded product?

#62

If by production you mean “done” and used by someone (i.e. by me) then I made https://skidmarks.club to replace my peloton subscription. You can browse and ride at https://app.skidmarks.club . I’ve done ~10 rides with it so far. Hoping I can convince my wife to use it and save myself $50 a month. That would be my most successful side project by a wide margin. There are probably a lot of examples like this. Vibe coded…

Skid marks… not quite the skid marks I was thinking. Sorta fitting for a vibe coded app to be called skid mark though.

Re: Ask HN: Any example of successful vibe-coded product?

#63

If by production you mean “done” and used by someone (i.e. by me) then I made https://skidmarks.club to replace my peloton subscription. You can browse and ride at https://app.skidmarks.club . I’ve done ~10 rides with it so far. Hoping I can convince my wife to use it and save myself $50 a month. That would be my most successful side project by a wide margin. There are probably a lot of examples like this. Vibe coded…

Skid marks… not quite the skid marks I was thinking. Sorta fitting for a vibe coded app to be called skid mark though.

I thought it was a fun play on words

Re: Ask HN: Any example of successful vibe-coded product?

#64
post #58

If by production you mean “done” and used by someone (i.e. by me) then I made https://skidmarks.club to replace my peloton subscription. You can browse and ride at https://app.skidmarks.club . I’ve done ~10 rides with it so far. Hoping I can convince my wife to use it and save myself $50 a month. That would be my most successful side project by a wide margin. There are probably a lot of examples like this. Vibe coded…

What’s your setup to review (presumably) PRs on your phone?

I just use the GitHub mobile app and turn my phone sideways

Re: Ask HN: Any example of successful vibe-coded product?

#65
I'm not sure how you would define "successfully," but I've created 3 different Windows apps using nothing but vibe coding (I'm not a coder) that I use for work and one app I use for exercise (a basic, browser based Tabata program that for whatever reason does more than any android app I've been able to find, and for free). They're fairly simple things, but they get the job done in ways that did not exist for me before.

And, again, I'm not a coder and only know the absolute basics of programming. This is not something I would have been able to do without AI assistance.

There's also the fact that many programmers working on software today both big and small use AI to one degree or another, maybe not to program the whole thing from scratch, but definitely to help ease the process. It's an invaluable tool.

Re: Ask HN: Any example of successful vibe-coded product?

#66
i am about to incorporate my first business, https://querypanel.io. I vibe coded it, but i reviewed every line of code. I created the architecture on my own so i would say it was spec driven. I have 15+ years of experience in engineering and i think AI is a good thing if you consider your self as an engineer. It speeds things up. Specially opus 4.5 or gemini 3 pro.

Re: Ask HN: Any example of successful vibe-coded product?

#67
Not sure about success - but I vibe-coded a Chrome extension that uses your fal.ai API key to create/edit AI images/videos in a visual workflow:

https://chromewebstore.google.com/detail/ai-slop-canvas/dogg...

I think it's decent complexity for something where I didn't even write one line of code. (all Claude Code)

Re: Ask HN: Any example of successful vibe-coded product?

#68
I've made a few small projects that were built almost exclusively with Cursor (if that's considered vibe coding, I'm not sure). They don't have many users.

https://spikelog.com

https://runnem.com

https://leveloh.com

https://thefudgesisters.com

https://hop.coffee

I'm write a few articles here about tricks that work for me when it comes to AI assisted coding: https://foundinglean.substack.com

Re: Ask HN: Any example of successful vibe-coded product?

#69
post #35
post #23

Earlier quoted context omitted.

OpenAI themselves uses vibe coding to develop their services

OpenAI is in no way "commercially successful."

You can't say they are "in no way" commercially successful when they have around one BILLION monthly users. That's just disingenuous.

Re: Ask HN: Any example of successful vibe-coded product?

#70

Piece Together is an animated puzzle game that I built with a fairly heavy reliance on agentic coding, especially for scaffolding. I did have to jump in and tweak some things manually (the piece-matching algorithm, responsive design, etc.), but overall I'd wager that LLMs handled about 80% of the work. I've never seen anything like it since the original days of the game "The Island of Dr. Brain" released in the early…

Love this. May a recommend some kind of "disperse pieces to edge" feature/button, (or perhaps automatic behavior, flag-to-enable or not), so that when you zoom-out a bit, you can automatically "disperse" all the pieces to the edge or at least "equally space them" in the available space, etc. I.e. the problem is a lot of time spent on moving the pieces off-of each other. While this is more pleasent in real-life tactil…

That's a good idea! I honestly futzed way too long trying to make this playable on smaller screens with that in mind.

The Shuffle button actually tries to spread the pieces out to cover the current zoom level, but it can still result in some of them being obscured. I'll look into implementing a more even distribution.

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