Does anyone have a JavaScript implementation of the paper? It looks like it would be really fun to play with in . Edit Quoth YouTube: "74 minutes on an nVidia GeForce GTX 460" ... maybe not so fun.
Conway's Game of Life, using floating point values instead of integers
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Re: Conway's Game of Life, using floating point values instead of integers
#62Does anyone have a JavaScript implementation of the paper? It looks like it would be really fun to play with in . Edit Quoth YouTube: "74 minutes on an nVidia GeForce GTX 460" ... maybe not so fun.
Admittedly not in a web browser though.
Re: Conway's Game of Life, using floating point values instead of integers
#63Does anyone have a JavaScript implementation of the paper? It looks like it would be really fun to play with in . Edit Quoth YouTube: "74 minutes on an nVidia GeForce GTX 460" ... maybe not so fun.
But you missed the most important part of that quote. >"(in Ready, Stephan's software at the sourceforge link above runs much faster)" So using Ready it took a long time, but the actual code is much faster. I'd imagine you could write something in CUDA that would run this (and only this, not something generalized like Ready) plenty fast to do real time rendering on a new system, especially considering a GTX 680 has a…
Re: Conway's Game of Life, using floating point values instead of integers
#64Re: Conway's Game of Life, using floating point values instead of integers
#65Re: Conway's Game of Life, using floating point values instead of integers
#66Earlier quoted context omitted.
But you missed the most important part of that quote. >"(in Ready, Stephan's software at the sourceforge link above runs much faster)" So using Ready it took a long time, but the actual code is much faster. I'd imagine you could write something in CUDA that would run this (and only this, not something generalized like Ready) plenty fast to do real time rendering on a new system, especially considering a GTX 680 has a…
Ready is using OpenCL. But Stephan is using FFT for the convolution with a disk filter, which is a big win for large radii.
Re: Conway's Game of Life, using floating point values instead of integers
#67Pinchyfingers submitted this link: ( http://news.ycombinator.com/item?id=4642628 ) which goes to a Youtube video of a game of life in a single line of APL. It's a really nice description of the code too. (It's a sale pitch for dynalog - but the best kind where they're just using the tool to do something neat and not pushing their URLs at you.)
I've watched that video several times and it never occurred to me that it was a sales pitch.
Re: Conway's Game of Life, using floating point values instead of integers
#68Re: Conway's Game of Life, using floating point values instead of integers
#69Watching this video makes me wonder if Wolfram's "New Kind of Science" is more worthy of study. There was so much controversy about the book and Wolfram's claims, that I didn't bother with it.
I was actually reading that book at the book store for hours, getting quite intrigued, but at the same time deterred by its size. Perhaps I should give it another shot some day.
Re: Conway's Game of Life, using floating point values instead of integers
#70It lets multiple cell colonies fight against each other using a modified ruleset.