Earlier quoted context omitted.
you have full control of a Linux system. win32/linux respects your rights that microsoft doesn't. that's the difference.
That is irrelevant to the feasibility of reimplementing the Win32 API on Linux.
Loss32: Let's Build a Win32/Linux
21–30 of 493 posts
Re: Loss32: Let's Build a Win32/Linux
#22Re: Loss32: Let's Build a Win32/Linux
#23Building GUI utilities based on VB6 instead of status quo web technologies might actually be more stable and productive.
Re: Loss32: Let's Build a Win32/Linux
#24It still puzzles me decades later how MS built the most functional, intuitive and optimised desktop environment possible then simply threw it away
The answer to maintaining a highly functional and stable OS is piles and piles of backwards compatibility misery on the devs.
You want Windows 9? Sorry, some code checks the string for Windows 9 to determine if the OS is Windows 95 or 98.
Re: Loss32: Let's Build a Win32/Linux
#25Earlier quoted context omitted.
you have full control of a Linux system. win32/linux respects your rights that microsoft doesn't. that's the difference.
That is irrelevant to the feasibility of reimplementing the Win32 API on Linux.
Re: Loss32: Let's Build a Win32/Linux
#26It still puzzles me decades later how MS built the most functional, intuitive and optimised desktop environment possible then simply threw it away
Re: Loss32: Let's Build a Win32/Linux
#27Re: Loss32: Let's Build a Win32/Linux
#28Re: Loss32: Let's Build a Win32/Linux
#29It still puzzles me decades later how MS built the most functional, intuitive and optimised desktop environment possible then simply threw it away
It still is if you're an enterprise customer. The retail users aren't Microsoft's cash cows, so they get ads and BS in their editions. The underlying APIs are still stable and MS provides the LTSC & Server editions to businesses which lack all that retail cruft.
Re: Loss32: Let's Build a Win32/Linux
#30But would you want to run these Win32 software on Linux for daily use? I don't.
Gamers have no other option, and thanks Valve, game studios have no reasons left to bother with native Linux clients. Just target Windows, business as usual, and let Valve do the hard work.
But they do test their Windows games on Linux now and fix issues as needed. I read that CDProjekt does that, at least.