Earlier quoted context omitted.
My source is first and second hand reports from management of game companies having worked in the industry for decades. But, they don’t make numbers like that public. The best public report I can find is https://www.sciencedirect.com/science/article/abs/pii/S18759... which shows a median difference 20% of revenue for games where Denuvo is cracked “quickly” but also no significant difference if Denuvo survives for at…
> Web apps are primarily DRM I've been saying that for decades at this point. Web apps trade post-release support issues with slightly higher development costs upfront (dealing with browser compatibility), but the real kicker is that the company is now in complete control of who gets to use what and when.
MMOs show the same thing. There are plenty of multiplayer games with centralized servers that are effectively impossible to pirate. But subscription based MMOs score a clear win in terms of revenue.
(It turns out free to play gacha is even more lucrative than subscription, but I digress.)