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GOG is getting acquired by its original co-founder

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Re: GOG is getting acquired by its original co-founder

#341

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…

[deleted]

Re: GOG is getting acquired by its original co-founder

#342

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

As a (theoretical) archivist, this, 100%

As an actual gamer... why? I mean of course I agree that if I buy a game I should play however I want (assuming it doesn't degrade the game for others, i.e. no online cheating in competitive settings but modding is fine, including online if other players agree to it) for whatever long the agreement priced was (e.g. I don't think it's OK to get a lower price for a 1-day trial then keep it forever but if I do pay full price, then I get to keep it)... and yet, when I play a game, I play it. I don't store it. Sure I might want to maybe play it again in 10 years but the actual likelihood of that is very VERY low. I say this owning few dedicated arcade hardware running MAME and similar emulators.

TL;DR : I go get the point, my behavior though is not that, namely I play, complete (or not) then move on.

Re: GOG is getting acquired by its original co-founder

#343

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…

It's worth noting that many, if not most, games on Steam don't have DRM. You can often just take the .exe files out of them and play. Sometimes you need a polyfill for Steam's client API, but that's usually it.

Re: GOG is getting acquired by its original co-founder

#344

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

>GOG is the only major storefront where I feel like I actually own the product. How do we re-sell our GOG games to someone else? If I own it I should be able to sell it again, right? Like I used to sell old console game disks after I was done with them.

This isn't an ownership problem, it's a medium problem (and perhaps a legal problem)

Re: GOG is getting acquired by its original co-founder

#345

Earlier quoted context omitted.

> you’re not buying games you’re leasing them Counterpoint, the cost of "owning" offline games is not zero and their lifetime is not infinite. I have a stack of old games on CD (or older) and getting them to run on anything is a massive pain in the neck. (In fact, for nearly all that I care about I also have bought a Steam license in addition). Ultimately, everything comes down to user experience. We can pat ourselve…

Yea 100% it’s not as easy to use. But as far as I’m aware Steam doesn’t provide any guarantee games will keep working and GOG actually has it as a mission statement that, as least those selected as “Good Old Games”, will[0]. Now of course that requires GOG to survive so it’s sorta the same thing like you’re saying. But I’d argue there is a material difference between “if you try hard you can run an original copy of D…

Not to disagree, but proton has made it quite easy to run games I've previously struggled with. The nice thing is that it works with any binary, not just those you've purchased. Yes, it's wine, but valve has done wonders for its performance and compatibility.

Re: GOG is getting acquired by its original co-founder

#346

Earlier quoted context omitted.

It's part of the FAQ at the bottom: > Why is CD PROJECT doing this? > Selling GOG fits CD PROJEKT’s long-term strategy. CD PROJEKT wants to focus its full attention on creating top-quality RPGs and providing our fans with other forms of entertainment based on our brands. This deal lets CD PROJEKT keep that focus, while GOG gets stronger backing to pursue its own mission. > What is GOG's position in this? > To us at G…

Apologies, I accept FAQ exists, but I am simply asking if there is more to the story than corporate release.

I wouldn't be surprised if this action was in advance of some kind of acquisition. GOG gets spun off as protection, so they can stick to their mission while somebody like Microsoft, Sony, Tencent or the Saudis add The Witcher and Cyberpunk to their portfolios.

Re: GOG is getting acquired by its original co-founder

#347

Earlier quoted context omitted.

Same but I strangely miss the social aspect of achievements on Steam. I prefer GOG but wish the achievements synced.

It seems to me (speaking from a non-gamer perspective) that Steam has nailed down the "app store" vibe better than GOG. I haven't looked much at GOG Galaxy, but AFAIK it's not a Steam-like app to search, buy, install and update games and DLC. I think that's a big part (the only part, maybe?) of Steam's value proposition.

Galaxy is a woefully unmaintained product. It's had known and unfixed CVEs for years now.

https://app.opencve.io/cve/?vendor=gog#:~:text=The%20GalaxyC...

Re: GOG is getting acquired by its original co-founder

#348

Earlier quoted context omitted.

Same but I strangely miss the social aspect of achievements on Steam. I prefer GOG but wish the achievements synced.

You are the first person I hear that seems to care about that.

I typically think of myself (and try to act like) a rather rational person. The amount of hours of my life that I've done silly, mindless and occasionally annoying things because some Steam achievement required it is something I can't quite square with that. There's something oddly satisfying about getting them.

It's certainly not a primary purchase decision factor but I've not bought games because they did not come with steam achievements.

Re: GOG is getting acquired by its original co-founder

#349
post #309

Earlier quoted context omitted.

And the cut can't be lower? The rush to defend Valve's monopoly is so weird since HN usually hates fat cat billionaires. Valve is raking in so much money as a middleman that Gabe Newell has ~$1 billion worth of yachts alone, in addition to the rest of his wealth, yet gamers want Valve to keep on bleeding them and game studios?

> And the cut can't be lower? why should it be lower (or higher)? steam's cut should be whatever they set, and the market responds. The natural equilibrium would get reached. The value steam provides, imho, certainly justifies their cut imho. There's plenty of other platforms to release games on - including free ones (such as itch.io, or your own website).

The main claim here is that it is a defacto monopoly, and that there are not "plenty of other platforms", since none of those platforms actually have any reach. It results in most games smaller than Fortnight or Blizzard having literally no choice but to use steam regardless of policy or cut.

Any time you have no choice it at least makes for a very warped market.

Re: GOG is getting acquired by its original co-founder

#350

Earlier quoted context omitted.

I wish they had a way to transfer licenses. I have a huge steam library and my son is the biggest user. No big deal when he was 7 but now I just want to play my ancient games… and we kick each other out sometimes! And yeah.. it’s trivial to bypass, but I’d rather have a choice not to.

You can share a Steam library with your family. https://store.steampowered.com/promotion/familysharing

That's what he does, from the comment about accidentally kicking each other out.
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